This unit introduces students to principles and methods relevant to the user experience design of digital products and services. Students will develop an understanding of the concept of 'user experience' and how it extends to other design practices, such as user interface design and interaction design. Students will learn about methods for designing the user experience in a range of different contexts, such as mobile devices, wearables, and interactive environments. The studio will give students an opportunity to apply the principles and methods of user experience design in the context of a design project. At the conclusion of the unit students will have a well-developed understanding of methods for gathering user requirements and translating requirements into design solutions that emphasise the user experience of the final product.
lecture 1 hr/wk, studio 3 hrs/wk, tutorial 2 hrs/wk
submitted work (90%) and in-class assessments (10%)
Tomitsch, M., Wrigley, C., Borthwick, M., Ahmadpour, N., Frawley, J., Kocaballi, B., ... & Loke, L. (2018). Design. Think. Make. Break. Repeat. A handbook of methods. BIS Publishers.
(DECO1006 or DECO2016) and DECO1015