University of Sydney Handbooks - 2021 Archive

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Master of Design (Design Innovation)

The Design Innovation stream will introduce you to the principles, practices and methods of design-led innovation and inquiry.

You will gain a holistic understanding of design-led innovation approaches and learn how to apply them in a practical industry setting. Throughout the degree, you will be engaged in both analytical and creative thinking, and acquire broad skills in communication, information literacy, inventiveness and critical thinking.

This program includes foundational core units, advanced core units, capstone units and electives you can take with different faculties.

Planning your degree

The following is an indicative progression for the Master of Design (Design Innovation):

Year 1

Unit of study

Credit points

Semester 1

 

 

IDEA9106

Design Thinking

6

DESN9001

Design Practice and Management

6

DESN9002

Designing for the Digital Revolution

6

 

Elective

6

Semester 2

 

 

DESN9004

Practices of Design Innovation

6

DESN9200

Major Project in Design Innovation

12

 

Elective*

6

 

Total for Year

48

Year 2

 

 

Semester 1

 

 

DESN920X

Capstone unit

12

 

Second Capstone or two Electives

12

 

Total for Year

24

*Students are advised to consider the advice provided under 'Capstone Units' when choosing elective units of study

 
Unit outlines will be available though Find a unit outline two weeks before the first day of teaching for 1000-level and 5000-level units, or one week before the first day of teaching for all other units.
 

Errata
Item Errata Date
1. The following unit has been cancelled for 2021:

MARC6102 3D Computer Design Modelling
21/1/2021

Unit of study Credit points A: Assumed knowledge P: Prerequisites C: Corequisites N: Prohibition Session

Design Innovation Stream

Master of Design (Design Innovation)

To qualify for the degree, students must complete:
(a) 72 credit points, including:
(i) 18 credit points of Core Foundational units of study;
(ii) 18 credit points of Core Advanced units of study;
(iii) 12 credit points of Capstone units of study; and
(iv) 24 credit points of elective units of study.
To qualify for two streams, students must complete:
(a) 96 credit points, including:
(i) 18 credit points of Core Foundational units of study;
(ii) 36 credit points of Core Advanced units of study;
(iii) 12 credit points of Capstone unit of study; and
(iv) 30 credit points of elective units of study.

Graduate Diploma in Design (Design Innovation)

Students must complete 48 credit points, including:
(i) 18 credit points of Core Foundational units of study;
(ii) 18 credit points Core Advanced units of study; and
(iii) 12 credit points of elective units of study.

Core Foundational units

IDEA9106
Design Thinking
6      Semester 1
Semester 2
DESN9001
Design Practice and Management
6      Semester 1
DESN9002
Designing for the Digital Revolution
6      Semester 1

Core Advanced units

DESN9004
Practices of Design Innovation
6    A IDEA9106
Semester 2
DESN9200
Major Project in Design Innovation
12    A DESN9001 and DESN9002
C DESN9004
Semester 2

Capstone (Master of Design only)

Each student is required to complete one capstone from the units below. Students are encouraged to select a second capstone as an elective unit.
Students should select one combination from below:
Combination 1: Students wishing to focus on research should select:
(i) DESN9203 Design Research Project as a Capstone unit; and
(ii) DESN9204 Design Dissertation OR two electives.
Combination 2: Students wishing to focus on industry should select two of the following:
(i) DESN9201 Design Innovation Catalyst as a Capstone unit;
(ii) DESN9202 Designing Innovative Business Models;
(iii) 2 x 6-credit point elective units.
Combination 3: Students wishing to combine a research and industry focus should select:
(i) DESN9203 Design Research Project as a Capstone unit; and
(ii) DESN9201 Design Innovation Catalyst OR DESN9202 Designing Innovative Business Models.
DESN9201
Design Innovation Catalyst
12    A DESN9001 or DESN9002
P IDEA9106 and 18 credit points from (DESN9003 and DESN9100) or (DESN9004 and DESN9200)


This unit is available to Master of Design students only.
Semester 1
DESN9203
Design Research Project
12    A DESN9001 or DESN9002
P IDEA9106 and 18 credit points from (DESN9003 and DESN9100) or (DESN9004 and DESN9200)

Note: Department permission required for enrolment
This unit is available to Master of Design students only. Students must seek permission to enrol from the Program Director before the start of the teaching semester.
Semester 1
DESN9204
Design Dissertation
12    A DESN9001 or DESN9002
P IDEA9106 and 18 credit points from (DESN9003 and DESN9100) or (DESN9004 and DESN9200)
C DESN9203

Note: Department permission required for enrolment
This unit is available to Master of Design students only. Students must seek permission to enrol from the Program Director before the start of the teaching semester.
Semester 1
Semester 2

Electives

Students are advised to consider the advice provided under 'Capstone Units' when choosing elective units of study.
DESA9008
Object Design (Material and Light)

This unit of study is not available in 2021

6    A DESA1555
N AWSS2020

Note: Department permission required for enrolment

Semester 1
Semester 2
DESA9012
2D Print Processes in Design

This unit of study is not available in 2021

6    N AWSS2026

Note: Department permission required for enrolment

Semester 1
Semester 2
DESC9153
Graduate Internship
6   
Note: Department permission required for enrolment
Masters students only. Graduate Diploma students with permission of the Program Coordinator. Advanced Standing will not be granted for this unit of study.
Intensive December
Intensive February
Intensive January
Intensive July
Intensive November
Semester 1
Semester 2
DESN9003
Strategic Design and Leadership
6    A IDEA9106
Semester 2
IBUS5003
Global Business
6    N IBUS5001


Refer to the unit of study outline https://www.sydney.edu.au/units
Intensive February
Semester 1
Semester 2
IDEA9105
Interface Design
6      Semester 1
Semester 2
INFO5992
Understanding IT Innovations
6    P 24 credit points of units at 5000-level or above
N PMGT5875
Semester 1
Semester 2
INFS5002
Foundation in Digital Business
6    N INFS6001


Refer to the unit of study outline https://www.sydney.edu.au/units
Semester 1
Semester 2
MARC6102
3D Computer Design Modelling
6   

Enrolment numbers limited by teaching resources. If your attempt to enrol online is unsuccessful, please seek permission via Sydney Student.
Semester 1
Semester 2
MFDI9313
Digital Editing for Film and Video
6      Semester 1
Semester 2
MFDI9303
Digital Effects for Film and Video
6      Semester 1
Semester 2

Unit of study descriptions

Design Innovation Stream

Master of Design (Design Innovation)

To qualify for the degree, students must complete:
(a) 72 credit points, including:
(i) 18 credit points of Core Foundational units of study;
(ii) 18 credit points of Core Advanced units of study;
(iii) 12 credit points of Capstone units of study; and
(iv) 24 credit points of elective units of study.
To qualify for two streams, students must complete:
(a) 96 credit points, including:
(i) 18 credit points of Core Foundational units of study;
(ii) 36 credit points of Core Advanced units of study;
(iii) 12 credit points of Capstone unit of study; and
(iv) 30 credit points of elective units of study.

Graduate Diploma in Design (Design Innovation)

Students must complete 48 credit points, including:
(i) 18 credit points of Core Foundational units of study;
(ii) 18 credit points Core Advanced units of study; and
(iii) 12 credit points of elective units of study.

Core Foundational units

IDEA9106 Design Thinking

Credit points: 6 Teacher/Coordinator: Dr Joel Fredericks Session: Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study provides an overview of a human-centred approach to the design of products and systems. It introduces students to design thinking and how it can be productively applied to different design situations. The theoretical concepts, methods and tools for the key stages of interaction design are covered including user research, ideation, prototyping and user evaluation. It provides students with the principles, processes and tools for working collaboratively on design projects in studio. Students learn to build empathy with users, identify and reframe the problem space, develop value-driven design concepts and persuasively communicate design proposals with an emphasis on the user experience through visual storytelling. This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.
DESN9001 Design Practice and Management

Credit points: 6 Teacher/Coordinator: Erez Nusem Session: Semester 1 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces students to the context, complexities and methods of utilising design within a business context. Students will learn how to use design to link business, technology and people as a way to develop competitive economic, socio-cultural and environmental advantage in an increasingly complex world. The unit will cover design thinking, design innovation and design integration methods for driving this process and creating effectively-designed products, services and environments. In this unit, the aims and objectives of design management will be explored and students will learn to identify its relationship to the leadership and strategic aspects of organisations. This unit will cover approaches for conducting design-based research and contrast them to other methodologies within the design and business landscape.
DESN9002 Designing for the Digital Revolution

Credit points: 6 Teacher/Coordinator: Dr Karla Straker Session: Semester 1 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Block mode
This unit focuses on how the emergence of new technologies has revolutionised the way companies interact and build relationships with customers. In this unit, students explore the concept of 'the channel'. Traditionally, customer relationships have been managed via a push approach in communication, mainly 'what can we sell customers?', with the hope of cultivating customer loyalty. The unit explores the emotional understanding of customers and the impact this has on how they feel about a product, service or business. Students learn how exploring and analysing customers' emotional understanding can drastically alter their engagement, behaviour and purchasing preferences. The unit therefore aims to extend students' understanding of how this rapidly-evolving landscape has changed the way digital channels are designed, monitored and managed. In this unit, digital channel strategies and relationships are examined, and useful concepts for designing digital engagements are detailed. The unit encompasses customer-centric design approaches as well as techniques such as scenario building, forecasting and backcasting to explore possible futures.
Textbooks
Wrigley, C. and Straker, K. (2018). Affected: emotionally engaging customers in the digital age. Wiley and Sons: Melbourne

Core Advanced units

DESN9004 Practices of Design Innovation

Credit points: 6 Teacher/Coordinator: Dr Erez Nusem Session: Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assumed knowledge: IDEA9106 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Block mode
In this subject, students gain a holistic understanding of design-led innovation approaches, practices and tools. Students explore and examine in detail a design-based innovation methodology developed for addressing complex problems. This subject explores different modes of inquiry and encourages students to develop a diverse range of research practices. Knowledge and understanding of design thinking gained from other units will be applied to topical socio-economic challenges. Students learn how to identify, design and review design innovation practices, and become familiar with the process by applying the methodology. Students will leave this course with a comprehensive understanding of design innovation principles and practices drawing on design thinking processes explored in other units.
DESN9200 Major Project in Design Innovation

Credit points: 12 Teacher/Coordinator: Erez Nusem Session: Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Corequisites: DESN9004 Assumed knowledge: DESN9001 and DESN9002 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
This unit enables students to deeply engage with design thinking and innovation methods within a practical context. Students will have the opportunity to advance their design innovation skills by exploring complex problems, and designing and implementing a design-led innovation in response. Students will learn how to initiate, lead and manage design-based innovation in their own organisations as they gain a deeper understanding of the implications and challenges of implementing innovation. Students will learn how to use a design-based innovation methodology over the course of an innovation project. Each week, students will be challenged through evaluation and critique by the teaching staff and student cohort to help progress their project. The unit will culminate in a presentation where students will present their final innovation design.

Capstone (Master of Design only)

Each student is required to complete one capstone from the units below. Students are encouraged to select a second capstone as an elective unit.
Students should select one combination from below:
Combination 1: Students wishing to focus on research should select:
(i) DESN9203 Design Research Project as a Capstone unit; and
(ii) DESN9204 Design Dissertation OR two electives.
Combination 2: Students wishing to focus on industry should select two of the following:
(i) DESN9201 Design Innovation Catalyst as a Capstone unit;
(ii) DESN9202 Designing Innovative Business Models;
(iii) 2 x 6-credit point elective units.
Combination 3: Students wishing to combine a research and industry focus should select:
(i) DESN9203 Design Research Project as a Capstone unit; and
(ii) DESN9201 Design Innovation Catalyst OR DESN9202 Designing Innovative Business Models.
DESN9201 Design Innovation Catalyst

Credit points: 12 Teacher/Coordinator: Erez Nusem Session: Semester 1 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Prerequisites: IDEA9106 and 18 credit points from (DESN9003 and DESN9100) or (DESN9004 and DESN9200) Assumed knowledge: DESN9001 or DESN9002 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is available to Master of Design students only.
In this unit students will learn how to engage stakeholders through design interventions: a core component of being a Design Innovation Catalyst. Through a multi-staged approach, students will learn about possible approaches for such design interventions (e.g. workshops and design sprints). Students will explore how to structure a design intervention, and discover some effective methods for delivering and facilitating interventions. Students will build knowledge and skills for visually and verbally communicating content to an audience. In addition, students will develop their ability to identify key methods to facilitate a group's discussion with the objective of sharing knowledge, building concepts and reaching common outcomes. The unit will detail the why, who, when, and how of design interventions. Students will be expected to facilitate a design intervention (such as a workshop) as part of the unit of study.
DESN9203 Design Research Project

Credit points: 12 Teacher/Coordinator: Dr Erez Nusem Session: Semester 1 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Prerequisites: IDEA9106 and 18 credit points from (DESN9003 and DESN9100) or (DESN9004 and DESN9200) Assumed knowledge: DESN9001 or DESN9002 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: This unit is available to Master of Design students only. Students must seek permission to enrol from the Program Director before the start of the teaching semester.
In this unit students will work on an individual research project exploring key components of design innovation or strategic design from a theoretical or practical perspective. The focus of the project should align to the student's specialisation and be related to an area of interest. Students will produce an illustrated research report (between 7, 500 and 10, 000 words) exploring aspects of design innovation or strategic design in depth, to develop advanced knowledge, understanding and skills and begin to build an area of speciality for the student. This unit of work can be taken alone for students wishing to build their knowledge and skills of design research, or in conjunction with DESN9204 Design Dissertation for students who wish to pursue postgraduate research study upon the completion of the Master of Design.
DESN9204 Design Dissertation

Credit points: 12 Teacher/Coordinator: Erez Nusem Session: Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Prerequisites: IDEA9106 and 18 credit points from (DESN9003 and DESN9100) or (DESN9004 and DESN9200) Corequisites: DESN9203 Assumed knowledge: DESN9001 or DESN9002 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: This unit is available to Master of Design students only. Students must seek permission to enrol from the Program Director before the start of the teaching semester.
This unit introduces students to design research methodologies and practices, including qualitative and quantitative approaches, data collection and analysis, and research protocols and procedures. If students are considering undertaking further postgraduate research study, this unit provides an opportunity to develop higher order research and analytic skills by undertaking an in-depth investigation into an issue or topic of the students' choosing. Students will produce a research proposal including the research aims, objectives, and questions of the project, a literature review of the topic being examined, the project's research methodology and methods and a project timeline. The project will be written up into a research dissertation (between 10, 000 and 15, 000 words) including, if relevant, a design component. The purpose of this unit is to develop students' research knowledge and understanding, academic writing skills and ability to present findings in a logical, structured and coherent manner.

Electives

Students are advised to consider the advice provided under 'Capstone Units' when choosing elective units of study.
DESA9008 Object Design (Material and Light)

This unit of study is not available in 2021

Credit points: 6 Teacher/Coordinator: Koji Ryui Session: Semester 1,Semester 2 Classes: workshop 3 hrs/week Prohibitions: AWSS2020 Assumed knowledge: DESA1555 Assessment: studio projects and associated tasks (70%); research process journal (30%) Practical field work: Studio practice. NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
In this unit students produce light objects exploring diverse materials and fabrication techniques in the DMaF workshops. Emphasis is placed on developing and inter-relating manufacturing and artisan skills with research, analysis and design development. The course aims to develop a critical awareness of the nature of objects that surround us, exploring cultural, contextual and symbolic aspects of object design as well as functional and aesthetic qualities working with light. Sustainability and social issues relating to their manufacture, use and disposal are also discussed; the unit aims to increase appreciation of the materiality of objects focusing on timber as an example paying attention to associated environmental and ethical issues, and emerging alternative materials. Through a series of exercises, experiments and production of their major project, students develop knowledge of construction techniques and skills in using wood/plastics tools and machinery and in so doing, build an awareness of industrial and craft practices and how they impact on the design process and outcome. Students will be expected to produce a research process journal and report on how a particular designer/s or movement has informed or influenced their final project/s
DESA9012 2D Print Processes in Design

This unit of study is not available in 2021

Credit points: 6 Teacher/Coordinator: Mr Koji Ryui Session: Semester 1,Semester 2 Classes: workshop 3 hrs/week Prohibitions: AWSS2026 Assessment: studio projects and associated tasks (70%); research process journal (30%) Practical field work: Studio practice. NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This studio-based unit introduces a variety of traditional and experimental techniques that will enable students to design and print a series of 2D works both within and around the context of design and Architecture. It will provide students with the knowledge and skills to design and print on a variety of substrates including paper, wood, and perspex through a range of techniques and creative exercises that can be developed into an edition or a series of experimental printed works. Students will also explore the historical roots of print and print as an element in design and architecture. Techniques covered include: digital photography and vector illustration, typography, hand and laser-cut paper stencils, ink mixing, registration and print set-up for multi-coloured prints. Through studio practice, set exercises, illustrated talks, gallery visits and library research, students will develop an understanding of their creative process and ability to interpret ideas through the medium of printing and with particular focus on design and architecture applications.
DESC9153 Graduate Internship

Credit points: 6 Teacher/Coordinator: Adrienne Keane Session: Intensive December,Intensive February,Intensive January,Intensive July,Intensive November,Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Masters students only. Graduate Diploma students with permission of the Program Coordinator. Advanced Standing will not be granted for this unit of study.
The aims of the internship are to provide a direct link between the academic core of the course and the disciplines and methods of practice; to enable candidates to experience aspects of practice and provide the opportunity for them to work in areas of the field outside their specific expertise; to enable candidates to observe, analyse and comment on the interaction between theoretical and practical issues of their Program as it is practiced, and to establish connections between practice and the development of relevant research programs. The internship is intended to provide the opportunity for students to work in various situations in their Program's area. A secondary intention is that students use the opportunities of placement to broaden their own experience beyond the limitations of their chosen discipline. Candidates must find a suitable professional placement. Permission to enrol is given after the proposed placement has been approved by the Program Director. The host organisation will nominate a supervisor for the student for the internship. The student must complete at least 120 hours of full or part-time experience, supervised by a practicing designer (or other professional depending upon the field). A log-book of each day's work, signed by the supervisor must be submitted on completion. A 2000-word report on the benefits of the internship must also be produced. At the end of the internship the student will: demonstrate that they have completed a program of work (through a log-book); present a report; analyse their experiences and compare these to the theoretical content of the units they have completed, and suggest appropriate research directions so as to improve the complementarity of theory to practice.
DESN9003 Strategic Design and Leadership

Credit points: 6 Teacher/Coordinator: Erez Nusem Session: Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assumed knowledge: IDEA9106 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
In this unit, students examine design leadership and learn various approaches that can be applied to elevate the value of design in an organisation. Students learn about what it means to be a design leader and how to tap into their design skills to be a better leader. The unit demonstrates how to use design as a method for navigating an organisation and use people-centred strategies to map the internal context and external factors which influence strategic design and leadership. Students will learn how to grow their influence by design and create an enabling environment for design in their organisation. In this unit, students will learn about the potential and pitfalls of leadership in organisations, challenging each one to consider their future as a design leader. The aim of this unit is to provide students with tools, methods and models that can be applied within organisations to enable growth in strategic design and leadership.
IBUS5003 Global Business

Credit points: 6 Session: Intensive February,Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Prohibitions: IBUS5001 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Refer to the unit of study outline https://www.sydney.edu.au/units
This unit provides a foundation of the key concepts and practices of international business. Students gain knowledge on the factors that impact international managerial strategy. Through discussions of authoritative literature, case studies, and current issues, students learn to assess the opportunities and challenges of operating in a global environment. The unit emphasizes the development of analytical skills and competency of working in diverse teams and the global context.
IDEA9105 Interface Design

Credit points: 6 Teacher/Coordinator: Soojeong Yoo Session: Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces students to the fundamentals of user interface design. Interface design is an important element of a human-centred design approach to the development of interactive computational systems. Students will learn about industry standard user interface design and usability principles and guidelines, based in visual design theory and visual perception. They will acquire practical knowledge through the application of tools and techniques for designing and evaluating user interfaces for a variety of different platforms. This includes (1) low-fidelity prototyping (hand sketches, wireframes, clickable prototypes); (2) usability testing and heuristics; (3) web and mobile user interfaces and/or emerging technologies. The aim is to develop appreciation of visual design principles and their impact on the user experience of interactive products. The knowledge and skills developed in this unit will equip students with the essential capabilities for working in the interaction design and user experience profession. This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.
INFO5992 Understanding IT Innovations

Credit points: 6 Session: Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Prerequisites: 24 credit points of units at 5000-level or above Prohibitions: PMGT5875 Assessment: Refer to the assessment table in the unit outline. Mode of delivery: Normal (lecture/lab/tutorial) evening
An essential skill for an IT manager is the ability to keep up-to-date with emerging technologies, and be able to evaluate the significance of these technologies to their organisation's business activities. This unit of study is based around a study of current technologies and the influence of these technologies on business strategies.
Important trends in innovation in IT are identified and their implications for innovation management explored. Major topics include: drivers of innovation; the trend to open information ("open source") rather than protected intellectual property; and distribution of innovation over many independent but collaborating actors.
On completion of this unit, students will be able to identify and analyse an emerging technology and write a detailed evaluation of the impact of this technology on existing business practices.
INFS5002 Foundation in Digital Business

Credit points: 6 Session: Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Prohibitions: INFS6001 Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Refer to the unit of study outline https://www.sydney.edu.au/units
This unit introduces students to the foundations of digital business and the emerging strategic role of information and communication technologies (ICT) in transforming organisations. Students develop an understanding of how ICT come to matter to organisations as they disrupt, change and transform organisations and organisational processes. The unit covers systems issues, information literacy and use, and how various digital technologies work together to create an infrastructure for digital business and how technologies (such as social media) are disrupting 'business as usual'. The role of information systems in capturing and distributing organisational knowledge and in enhancing decision-making is explored. Students gain an understanding of socio-technical networks, how information systems function, and how processes in organisations can be leveraged to create digital innovation and business transformation.
MARC6102 3D Computer Design Modelling

Credit points: 6 Teacher/Coordinator: Dr Simon Weir Session: Semester 1,Semester 2 Classes: Refer to the unit of study outline https://www.sydney.edu.au/units Assessment: Refer to the unit of study outline https://www.sydney.edu.au/units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment numbers limited by teaching resources. If your attempt to enrol online is unsuccessful, please seek permission via Sydney Student.
This unit of study consolidates students' knowledge of advanced concepts in digital modelling, visualisation media and digital fabrication techniques available for architectural design. The unit develops conceptual understanding of generative geometric logic through a case study analysis followed by a small design project. Students will explore the practical applications of the digital geometry they create using commercial modelling and rendering packages in conjunction with the digital fabrication equipment available in DMaF. It will help students: generate sophisticated digital geometry through pre-packaged techniques and scripting processes, assign colour and texture information, generate sophisticated images for visualization purposes and fabricate prototypes. At the conclusion of this unit students should be conversant with 3D modelling, photo-rendering and digital fabrication terminology and be able to generate complex 3D models. Class preparation: 3 hours/week, assessment preparation 8 hours/semester.
MFDI9313 Digital Editing for Film and Video

Credit points: 6 Teacher/Coordinator: Refer to the unit of study outline https://www.sydney.edu.au/units Session: Semester 1,Semester 2 Classes: 1x3hr studio class/week Assessment: 1x5min (800wd equivalent) seminar presentation and written submission (15%),1x1500wd equivalent project proposal (25%),1x3min (2200wd equivalent) digital editing video project (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study aims to equip you with a conceptual understanding and technical expertise in the use of digital editing for film and video projects. You will be introduced to the use of software programs such as Adobe Creative Suite to explain how edit moving images in to a project and how moving images can be transformed over time in combination with text, masks, filters, effects and sound. You will learn how to edit and master in Adobe Premiere Pro through an intensive series of tutorials film/video screenings and practical studio workshops. This will culminate in the production of a studio project. The project is to be developed in consultation with an academic adviser.
MFDI9303 Digital Effects for Film and Video

Credit points: 6 Teacher/Coordinator: Refer to the unit of study outline https://www.sydney.edu.au/units Session: Semester 1,Semester 2 Classes: 1x3-hour studio class/week Assessment: project proposal (25%) and class presentation (15%) and project (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
The aim of this unit of study is to equip you with a conceptual understanding and technical expertise in the use of digital effects for film and video projects. You will be introduced to the use of software programs such as Adobe After Effects to explain how moving images can be transformed over time in combination with text, masks, animation, filters, effects and sound. You will learn how to author in After Effects through an intensive series of tutorials film/video screenings and practical studio workshops. This will culminate in the production of a studio project. The project is to be developed in consultation with an academic adviser.