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Unit of study_

ARIN3640: Games and Play

Games are distinctive cultural forms, with histories, aesthetics, design cultures, player communities and academic theory. This unit explores how games work and how they are situated in culture. Drawing on games studies, media studies, HCI and design, students analyse games and develop a game concept.

Code ARIN3640
Academic unit Media and Communications
Credit points 6
Prerequisites:
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12 credit points at 2000 level in the Digital Cultures major or (6 credit points at 1000 level and 6 credit points at 2000 level in the Innovation and Entrepreneurship major) or 12 credit points at 2000 level in Anthropology, Art History, Computer Science, Design Computing, English, Gender Studies, Cultural Studies, History, Information Systems, Information Technology, Linguistics, Psychology or Sociology
Corequisites:
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None
Prohibitions:
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ARIN2640

At the completion of this unit, you should be able to:

  • LO1. understand the cultural relevance of computer games
  • LO2. critically examine the ethics, politics and everyday uses of mobile media and computer games
  • LO3. understand the persuasive and educative potential of computer games
  • LO4. generate feasible concepts for games
  • LO5. understand the way market dynamics, political economies and ideologies shape computer games
  • LO6. understand the ways in which computer games generate and facilitate specific cultural practices and identities.