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We are aiming for an incremental return to campus in accordance with guidelines provided by NSW Health and the Australian Government. Until this time, learning activities and assessments will be planned and scheduled for online delivery where possible, and unit-specific details about face-to-face teaching will be provided on Canvas as the opportunities for face-to-face learning become clear.

We are currently working to resolve an issue where some unit outline links are unavailable. If the link to your unit outline does not appear below, please use the link in your Canvas site. If no link is available on your Canvas site, please contact your unit coordinator.

Unit of study_

COMP9412: Agile Software Development Practices

This unit builds students skills to follow defined processes in software development, in particular, working in small teams in an agile approach. Content covers the underlying concepts and principles of software processes, their analysis, measurement and improvement. Students will practice with a variety of professional-strength tool support for the practices that ensure quality outcomes. The unit requires students to enter already skilled in individual programming; instead this unit focuses on the complexities in a team setting.

Code COMP9412
Academic unit Computer Science
Credit points 6

At the completion of this unit, you should be able to:

  • LO1. demonstrate proficiency in agile and Scrum method in software development
  • LO2. use tools for collaborative processes (version control, issue tracking, collaborative editing of documents, project planning and progress tracking)
  • LO3. identify issues and challenges in estimating project effort, examine the characteristics of software projects that make them a challenge to partition and examine roles and responsibilities in a software team, and management issues of teams
  • LO4. understand good coding practices, including documentation, contracts, regression tests and daily builds
  • LO5. understand various quality assurance techniques, including unit testing, functional testing, and automated analysis tools
  • LO6. demonstrate a basic understanding of legal aspects of software
  • LO7. elicit requirements from a client and specify them
  • LO8. describe the phases of software development and life-cycle of software and compare alternative software process standards and presses (e.g. waterfall, incremental, spiral, prototyping, empirical and agile methods).

Unit outlines

Unit outlines will be available 2 weeks before the first day of teaching for 1000-level and 5000-level units, or one week before the first day of teaching for all other units.

There are no unit outlines available online for previous years.