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Unit of study_

IDEA9106: Design Thinking

Semester 2, 2020 [Normal day] - Camperdown/Darlington, Sydney

This unit of study provides an overview of a human-centred approach to the design of products and systems. It introduces students to design thinking and how it can be productively applied to different design situations. The theoretical concepts, methods and tools for the key stages of interaction design are covered including user research, ideation, prototyping and user evaluation. It provides students with the principles, processes and tools for working collaboratively on design projects in studio. Students learn to build empathy with users, identify and reframe the problem space, develop value-driven design concepts and persuasively communicate design proposals with an emphasis on the user experience through visual storytelling. This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.

Unit details and rules

Unit code IDEA9106
Academic unit Design Lab
Credit points 6
Prohibitions
? 
None
Prerequisites
? 
None
Corequisites
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Joel Fredericks, joel.fredericks@sydney.edu.au
Lecturer(s) Joel Fredericks, joel.fredericks@sydney.edu.au
Type Description Weight Due Length
Online task A1: In-class Quizzes
MCQ
10% Ongoing 5
Outcomes assessed: LO1 LO2 LO3 LO4
Assignment group assignment A2: Human-Centred Research Report
Proposal
30% Week 06 25 pages
Outcomes assessed: LO2 LO3 LO4 LO5
Assignment group assignment A3: Progress Presentation
Progress presentation based on user research from A2.
10% Week 07 5 mins
Outcomes assessed: LO5 LO6
Assignment group assignment A4:Design Pitch Presentation
Presentation outlining design solution
10% Week 11 10 mins
Outcomes assessed: LO5
Assignment group assignment A5: Design Proposal Report
Proposal
40% Week 12 40 pages
Outcomes assessed: LO2 LO3 LO5 LO6
group assignment = group assignment ?

Assessment summary

  • A1: In-class Quizzes: Students will complete in-class quizzes during their Zoom tutorial. This will be based on the weeks learning content. 
  • A2: Human-Centred Research report: Human-centred research should be conducted to understand the target users’ perspectives on the problem space outlined in the design brief. This should be supplemented by background and literature research. The aim is to devise a set of user needs and requirements that can be later used as a basis for ideation.
  • A3: Progress Presentation: Groups will present on the key findings from A2 and outline their design direction for A4 and A5. 
  • A4: Design Pitch Presentation: Groups will present their iterative design process and final design solution. Groups will receive critiques and feedback for their A5 report. 
  • A5: Design Proposal Report: Groups will submit their final design proposal, which will outline the iterative design process, user testing and justification for final design solution. 

Detailed information for each asssessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a High distinction indicates work of an exceptional standard, a Distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

For more information see guide to grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Academic integrity

The Current Student website  provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.  

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

You may only use artificial intelligence and writing assistance tools in assessment tasks if you are permitted to by your unit coordinator, and if you do use them, you must also acknowledge this in your work, either in a footnote or an acknowledgement section.

Studiosity is permitted for postgraduate units unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

WK Topic Learning activity Learning outcomes
Week 01 Lecture Recording: Introduction to Design Thinking Lecture (1 hr) LO1 LO4
On campus meet and greet and online Zoom access– Students will be allocated a timeslot. - Design ethics - Form Groups Tutorial (2 hr) LO1 LO4
Week 02 Live Lecture - Zoom User research Lecture (1 hr) LO1 LO2 LO4
Zoom Tutorial - Interview skills and interpreting data with affinity diagrams - Writing a research plan - In-class quiz Tutorial (2 hr) LO1 LO2 LO3 LO4
Week 03 Flipped learning week: No Face-to-Face. Content uploaded (Students to watch lecture material online). Lecture Recording: Representing users Lecture (1 hr) LO1 LO2 LO4
Flipped learning week: No Face-to-Face. Content uploaded (Students to watch recorded content). Tutorial Recording: - Creating value driven personas. Zoom Consultation: Group check-ins with tutors (each group will be allocated a timeslot) Tutorial (2 hr) LO1 LO3 LO4
Week 04 Group Meetings: 10am-11am (Students will use this lecture time to meet with their group) Lecture (1 hr) LO2 LO6
Zoom Tutorial (Tutorial classes will be split into two-hour blocks and students will attend an allocated timeslot). Content recap. In-class quiz. Tutorial (2 hr) LO1 LO2 LO3 LO4
Week 05 Flipped learning week: No Face-to-Face. Content uploaded (Students to watch lecture material online). Lecture Recording: - Generating ideas. - Prototyping. - Guest lecture. Lecture (1 hr) LO2 LO3
Flipped learning week: Content uploaded (Students to watch recorded content and complete tutorial activities). Tutorial Recording: - Ideation techniques. - Prototyping in iterative design. Zoom Consultation: Group check-ins with tutors (each group will be allocated a timeslot). Tutorial (2 hr) LO3 LO6
Week 06 Group Meetings: 10am-11am (Students will use this lecture time to meet with their group). Lecture (1 hr) LO3 LO4
Zoom Tutorial (Tutorial classes will be split into two-hour blocks and students will attend an allocated timeslot). Content recap. In-class quiz. Tutorial (2 hr) LO2 LO3
Week 07 Flipped learning week: No Face-to-Face. Content uploaded (Students to watch lecture material online). Lecture Recording: - Usability evaluation. Lecture (1 hr) LO1 LO2 LO3
Flipped learning week: Content uploaded (Students to watch recorded content and complete tutorial activities). Tutorial Recording: - Design evaluation with usability testing and think-aloud protocol. Progress Presentations Tutorial (2 hr) LO1 LO2 LO3
Week 08 Group Meetings: 10am-11am (Students will use this lecture time to meet with their group). Lecture (1 hr) LO3 LO4
Zoom Tutorial (Tutorial classes will be split into two-hour blocks and students will attend an allocated timeslot). Content recap. In-class quiz. Tutorial (2 hr) LO1 LO2 LO3
Week 09 Flipped learning week: No Face-to-Face. Content uploaded (Students to watch lecture material online). Lecture Recording: - Presentation skills. Lecture (1 hr) LO4 LO5 LO6
Zoom Consultation: Group check-ins with tutors (each group will be allocated a timeslot) Tutorial (2 hr) LO5 LO6
Week 10 Group Meetings: 10am-11am (Students will use this lecture time to meet with their group) Lecture (1 hr) LO3 LO4
Zoom Tutorial (Tutorial classes will be split into two-hour blocks and students will attend an allocated timeslot). Content recap. In-class quiz. Tutorial (2 hr) LO5 LO6
Week 11 No lecture this week Lecture (1 hr)  
Design pitch presentations Tutorial (2 hr) LO5 LO6
Week 12 No lecture this week Lecture (1 hr)  
No tutorial this week. Tutorial (2 hr)  

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. appreciate the role of design thinking in traditional and cross-disciplinary contexts
  • LO2. select and apply human-centred interaction design methodologies, methods and tools
  • LO3. generate ideas, concepts and designs, informed by user and background research, to innovate interactive technology solutions to complex problems
  • LO4. be aware of design processes and cognition in collaborative, inter-disciplinary teams
  • LO5. apply persuasive oral/visual communication techniques for design communication to specific audiences
  • LO6. discuss and critique designs from a professional perspective.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

The assessment guideline was reviewed and refined.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.