We are aiming for an incremental return to campus in accordance with guidelines provided by NSW Health and the Australian Government. Until this time, learning activities and assessments will be planned and scheduled for online delivery where possible, and unit-specific details about face-to-face teaching will be provided on Canvas as the opportunities for face-to-face learning become clear.
Object-oriented (OO) programming is a technique that arranges code into classes, each encapsulating in one place related data and the operations on that data. Inheritance is used to reuse code from a more general class, in specialised situations. Most modern programming languages provide OO features. Understanding and using these are an essential skill to software developers in industry. This unit provides the student with the concepts and individual programming skills in OO programming, starting from their previous mastery of procedural programming.
|Academic unit||Computer Science|
|INFO1110 OR INFO1910|
|INFO1103 OR INFO1105 OR INFO1905|
At the completion of this unit, you should be able to:
Unit outlines will be available 2 weeks before the first day of teaching for 1000-level and 5000-level units, or one week before the first day of teaching for all other units.