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We are aiming for an incremental return to campus in accordance with guidelines provided by NSW Health and the Australian Government. Until this time, learning activities and assessments will be planned and scheduled for online delivery where possible, and unit-specific details about face-to-face teaching will be provided on Canvas as the opportunities for face-to-face learning become clear.

Unit of study_

INFO1113: Object-Oriented Programming

Object-oriented (OO) programming is a technique that arranges code into classes, each encapsulating in one place related data and the operations on that data. Inheritance is used to reuse code from a more general class, in specialised situations. Most modern programming languages provide OO features. Understanding and using these are an essential skill to software developers in industry. This unit provides the student with the concepts and individual programming skills in OO programming, starting from their previous mastery of procedural programming.

Code INFO1113
Academic unit Computer Science
Credit points 6
INFO1110 OR INFO1910
INFO1103 OR INFO1105 OR INFO1905

At the completion of this unit, you should be able to:

  • LO1. demonstrate an understanding of the concept of Object-Orientation: understand and explain key concepts of object-oriented programming, including classes as encapsulating data, object instances, memory model of references, methods and calling them across objects
  • LO2. read and interpret an object oriented design document
  • LO3. demonstrate an understanding of the memory model and differences between locations of variables
  • LO4. derive a computer program from a design document that uses concepts of OO and memory model, trace and write small examples of code including the following elements: inheritance, polymorphism, abstract classes and interfaces, variables and their type and the relationship between static and dynamic type, exception
  • LO5. demonstrate experience in testing Object-Oriented programs, write tests for standalone objects, be able to generate and handle exceptions, create invariants for classes, methods and objects, pre- and post-conditions for methods, and assertions
  • LO6. create appropriate class/data structure including the data types and methods for simple problems
  • LO7. read, trace and write recursive Object-Oriented programs to perform an operation in a related set of classes that support some nested structure
  • LO8. demonstrate an understanding of Object-Oriented programming language : reading, tracing and writing competence with the following elements of Java programming language: classes, methods, object creation; instance and local variables, parameters and scope; basic types; simple I/O; control flow primitives and understand, modify and add functionality to Java programs
  • LO9. demonstrate experience writing code with common interfaces and collections in Object-Oriented programming language
  • LO10. demonstrate experience in testing and debugging Object-Oriented programs, write tests for stand-alone object code, to be run automatically.

Unit outlines

Unit outlines will be available 2 weeks before the first day of teaching for 1000-level and 5000-level units, or one week before the first day of teaching for all other units.

There are no unit outlines available online for previous years.