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We are aiming for an incremental return to campus in accordance with guidelines provided by NSW Health and the Australian Government. Until this time, learning activities and assessments will be planned and scheduled for online delivery where possible, and unit-specific details about face-to-face teaching will be provided on Canvas as the opportunities for face-to-face learning become clear.

Unit of study_

INFO3600: Major Development Project (Advanced)

This unit will provide students an opportunity to apply the knowledge and practise the skills acquired in the prerequisite and qualifying units, in the context of designing and building a substantial software development system in diverse application domains including life sciences. Working in groups for an external client combined with academic supervision, students will need to carry out the full range of activities including requirements capture, analysis and design, coding, testing and documentation. Students will use the XP methodology and make use of professional tools for the management of their project.

Details

Academic unit Computer Science
Unit code INFO3600
Unit name Major Development Project (Advanced)
Session, year
? 
Semester 2, 2020
Attendance mode Normal day
Location Camperdown/Darlington, Sydney
Credit points 12

Enrolment rules

Prohibitions
? 
COMP3615 OR ISYS3400 OR COMP3888 OR ISYS3888
Prerequisites
? 
INFO3402 or INFO3333
Corequisites
? 
None
Available to study abroad and exchange students

No

Teaching staff and contact details

Coordinator Basem Fathi Suleiman, basem.suleiman@sydney.edu.au
Type Description Weight Due Length
Presentation group assignment Final product delivery to client
Complete product delivery & demo at the client site.
10% - week 12
Outcomes assessed: LO1 LO2 LO3 LO4 LO6 LO7
Presentation group assignment First project demo & presentation
Presentation & demo of first set of requirements.
5% Week 06 in-tutorial
Outcomes assessed: LO2 LO4 LO5 LO6
Assignment group assignment First project report (group)
5% Week 06 multiple weeks.
Outcomes assessed: LO1 LO6 LO5 LO4 LO3
Assignment hurdle task First project report (individual)
5% Week 06 multiple weeks
Outcomes assessed: LO1 LO3 LO4 LO5 LO6
Presentation group assignment First client deployment
deploy & demo first product at client site.
5% Week 07 week 7
Outcomes assessed: LO1 LO7 LO6 LO5 LO3 LO2
Presentation group assignment Final demo & presentation
Presentation & demo of the final product.
10% Week 12 in-tutorial
Outcomes assessed: LO2 LO7 LO6 LO4 LO3
Assignment hurdle task Final project report (individual)
25% Week 12 multiple weeks.
Outcomes assessed: LO1 LO3 LO4 LO7
Assignment group assignment Final project report (group)
35% Week 12 multiple weeks
Outcomes assessed: LO1 LO3 LO4 LO6 LO7
hurdle task = hurdle task ?
group assignment = group assignment ?
  • First project demo & presentation: Present the work done to understand the client`s requirements and complete the first set of requirements; this should be a major release, with some working and useful outcomes for the client and some parts presented in proposed form such as storyboards. All team members must be present.
  • First project report (group): Report the work done to understand the client`s requirements and complete the first set of requirements. It should also report on the group work and processes followed, systems and software tools used, and client interaction. It is largely a draft for the final report (see below).
  • First project report (individual): Similar to the first project report but focuses on the individual contributions to the work completed in the project by this stage. All students will be required to give some feedback about the other team members of their group, in order to validate the individual reports. Individual advice will be given on performance and areas of improvement. This stage should also identify individuals at risk.
  • First client deployment: First set of test and implemented requirements must be deployed at client site. Students need to demonstrate that that the group has had a professional approach to the project deployment and worked to ensure that the client will be satisfied. The client will be consulted to ratify the deployment.
  • Final delivery to client: Final product and relevant documentation delivered to the client. This includes all the sources, necessary technical documentation and any product or documentation that the client required at the start of the project.
  • Final demo & presentation: Commemorative group demo & presentation of the final product as delivered to the client. This must provide a convincing demonstration that the group has performed a substantial work that meets client needs and had a professional approach to achieve that.
  • Final project report (group): This report discusses important aspects including technical details of final delivered product, how did it meets client`s needs, approach followed to interact with the client, group`s discipline knowledge and skills used to tackle problems, the quality of the processes followed and the effectiveness of group management processes.
  • Final project report (individual): Report on the individual contributions throughout the project in terms of the demonstrable amount and quality. Again, validation from other team members will be sought through team member`s feedback.

***In order to pass this unit, you must obtain at least 50% on indivudal assessment, and at least 50% overall!

Detailed information for each assessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

 

Distinction

75 - 84

 

Credit

65 - 74

 

Pass

50 - 64

 

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

***In order to pass this unit, you must obtain at least 50% on indivudal assessment, and at least 50% overall!

For more information see sydney.edu.au/students/guide-to-grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

In accordance with University policies

Special consideration

If you experience short-term circumstances beyond your control, such as illness, injury or misadventure or if you have essential commitments which impact your preparation or performance in an assessment, you may be eligible for special consideration or special arrangements.

Academic integrity

The Current Student website provides information on academic honesty, academic dishonesty, and the resources available to all students.

The University expects students and staff to act ethically and honestly and will treat all allegations of academic dishonesty or plagiarism seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic dishonesty. If such matches indicate evidence of plagiarism or other forms of dishonesty, your teacher is required to report your work for further investigation.

WK Topic Learning activity Learning outcomes
Week 01 Unit overview, team formation, presentation/proposals of projects offered, collection of teams preferences; Presentation (4 hr) LO6
Week 02 1. Tutor meet all managers & tutor meets each group; 2. Group work and big 5 theory for efficient team work; 3. Group contract, XP, group management tools & first meeting with client Project (2 hr) LO3 LO4 LO6
Week 03 1. XP and test-first; 2. set of requirements (user stories) defined, XP roles, demo of group's online progress; 3. Tutor meet all managers & tutor meets each group. 4. progress with new/existing requirements (user stories) implementation. Project (2 hr) LO2 LO4 LO5 LO6
Week 04 1. Workload management and awareness of teamwork; 2. Working towards first demo and report; 3. Tutor meet all managers & tutor meets each group 4. prototype implementation Project (2 hr) LO1 LO2 LO3 LO4 LO5 LO6
Week 05 First presentation & demo in-tutorial by all groups, preparation for first client deployment & demos. Project (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 06 1. Feedback whole class on demos, share exemplars; 2. first client demo. preparation 3. implementation of other requirements 4.Tutor meet all managers & tutor meets each group Project (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 07 1. progress with requirements (user stories); implements & test requirements 2. Tutor meet all managers & tutor meets each group to discuss feedback on first reports 3. first client deployment & demo (client site) Project (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 08 1. Code refactoring, finalise acceptance tests; 2. implementation of requirements (user stories) 3. Tutor meet all managers & tutor meets each group to discuss development progress & first client deployment Project (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 09 1. code refactoring and progress with requirements (user stories) 2. implementation & testing of requirements (user stories) 3.Tutor meet all managers & tutor meets each group to discuss development progress and client interactions Project (2 hr) LO1 LO2 LO3 LO4 LO7
Week 10 1. code refactoring and progress with requirements (user stories); implementation & testing of requirements (user stories) 2.Tutor meet all managers & tutor meets each group to discuss development progress 3. preparation for final client deployment Project (2 hr) LO1 LO2 LO3 LO4 LO7
Week 11 1. code refactoring and progress with requirements (user stories); implementation & testing of requirements (user stories) 2.Tutor meet all managers & tutor meets each group to discuss development progress 3. plan for final product delivery & demo. Project (2 hr) LO1 LO2 LO3 LO4 LO6 LO7
Week 12 1. Final project presentation & demo (in-tutorial) 2. Final product delivery & demo at client site. Concluding remarks and feedback Project (2 hr) LO1 LO2 LO3 LO4 LO7

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 12 credit point unit, this equates to roughly 240-300 hours of student effort in total.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University’s graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. produce written report of your work, in style that conforms to your discipline and is appropriate for clients to check
  • LO2. give an oral presentation of your work and its rationale to your discipline
  • LO3. work in a small group of students, to deliver substantial results for clients
  • LO4. follow a systematic process of work, with appropriate mechanisms for dealing with risks, such as unforeseen factors and delays
  • LO5. use previously unfamiliar tools and to integrate with previously unfamiliar software/systems, learning their use from examples and documentation
  • LO6. Work with clients to discover their needs and to demonstrate that the delivered results meet those needs
  • LO7. apply discipline expertise in computer science to solve problems and meet the needs of clients.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9
Improved assessments of individual contribution to the group work and knowledge and skills of specific discipline

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.