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The Interactive Informed Environments unit introduces students to the world of responsive design systems, operating within a continuum of Extended Realities (XR). We start our exploration with digitally simulated environments and progress towards virtual and augmented realities. Students will learn how to use Artificial Intelligence (AI) systems and how to implement computational design prototyping together with a real-time development engine. Students will explore practical applications for creating responsive fully-immersive Virtual Reality (VR) environments in extreme climates and weather conditions. An open studio brief will allow for autonomy in decision-making, fostering critical thinking and teamwork. Students will use iterative prototyping to develop and test their design concepts, drawing upon the vast capabilities of computational technologies. The unit develops an understanding and skills in applying AI logic and the use of interactive design systems in architecture and design. At the conclusion of this unit, students should be equipped to use iterative prototyping, produce interactive simulations, create immersive XR environments and use AI in a meaningful and efficient way.
| Study level | Postgraduate |
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| Academic unit | Architecture |
| Credit points | 6 |
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Prerequisites:
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Corequisites:
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None |
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None |
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The learning outcomes for this unit will be available two weeks before the first day of teaching.
This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.
The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.
| Session | MoA ? | Location | Outline ? |
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Semester 1 2026
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Normal day | Camperdown/Darlington, Sydney |
Outline unavailable
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Semester 2 2026
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Normal day | Camperdown/Darlington, Sydney |
Outline unavailable
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