Unit outline_

MARC5210: Interactive Informed Environments

Semester 2, 2026 [Normal day] - Camperdown/Darlington, Sydney

The Interactive Informed Environments unit introduces students to the world of responsive design systems, operating within a continuum of Extended Realities (XR). We start our exploration with digitally simulated environments and progress towards virtual and augmented realities. Students will learn how to use Artificial Intelligence (AI) systems and how to implement computational design prototyping together with a real-time development engine. Students will explore practical applications for creating responsive fully-immersive Virtual Reality (VR) environments in extreme climates and weather conditions. An open studio brief will allow for autonomy in decision-making, fostering critical thinking and teamwork. Students will use iterative prototyping to develop and test their design concepts, drawing upon the vast capabilities of computational technologies. The unit develops an understanding and skills in applying AI logic and the use of interactive design systems in architecture and design. At the conclusion of this unit, students should be equipped to use iterative prototyping, produce interactive simulations, create immersive XR environments and use AI in a meaningful and efficient way.

Unit details and rules

Academic unit Architecture
Credit points 6
Prerequisites
? 
None
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Anastasia Globa, anastasia.globa@sydney.edu.au
The census date for this unit availability is 31 August 2026
Type Description Weight Due Length Use of AI
Creative work Extreme Environments
Canvas submission
30% Week 05
Due date: 02 Sep 2026 at 23:00
20-page PDF, Poster, Video 2 min AI allowed
Outcomes assessed: LO6 LO1 LO2 LO3 LO4 LO5
Q&A following presentation, submission or placement group assignment Habitation in the Extreme
Presentation and Canvas Submission. Booklet, Video, and Poster
30% Week 09
Due date: 08 Oct 2026 at 23:00
Presentation & Q&A, AI limited - refer to Canvas
Outcomes assessed: LO6 LO1 LO2 LO3 LO4 LO5
Q&A following presentation, submission or placement group assignment Interactive Immersive Environment
Presentation, Q&A and Canvas Submission, Unity Game, Video, Poster, Booklet
40% Week 13
Due date: 05 Nov 2026 at 23:00
Presentation, Q&A AI limited - refer to Canvas
Outcomes assessed: LO6 LO1 LO2 LO3 LO4 LO5
Attendance - accreditation or faculty requirement hurdle task Attendance and Participation
Please refer to the Resolutions of the University School: University of Sydney School of Architecture Design and Planning Faculty Resolutions 2022 Clause 8 (3) (a). Students are expected to attend a minimum of 90% of timetabled activities for each unit.
0% Weekly Weekly Attendance and Participation Not applicable
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6
hurdle task = hurdle task ?
group assignment = group assignment ?

Assessment summary

  • Extreme Environments: Working individually, students will produce a series of conceptual scenes for a chosen extreme environment using AI to inform their design process. Students will be required to define the design brief for the proposed habitation within this extreme environment. 
  • Habitation in the ExtremeStudents will work in teams of three to develop a novel creative design concept based on their individual work. Students will need to demonstrate the development of their interactive proposed spaces placed in the context of their chosen extreme environment. 
  • Interactive Immersive Environment: Students will continue to work within their team further developing their designs and placing them into a gaming engine – Unity3D to enable interactions and immersive experiences. Students will test their proposals through a series of VR/AR prototypes. Students will present their work to the class in the form of a video presentation outputted from Unity.

Detailed information for each assessment can be found on Canvas.

Assessment criteria

The University awards common result grades set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction of a very high standard, a credit of a good standard, and a pass of an acceptable standard.

Result name

Mark range

Description

High Distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than the satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

Work that does not demonstrate satisfactory achievement of one or more of the learning outcomes assessed.

For more information see guide to grades.

Use of generative artificial intelligence (AI)

You can use generative AI tools for open assessments. Restrictions on AI use apply to secure, supervised assessments used to confirm if students have met specific learning outcomes.

Refer to the assessment table above to see if AI is allowed, for assessments in this unit and check Canvas for full instructions on assessment tasks and AI use.

If you use AI, you must always acknowledge it. Misusing AI may lead to a breach of the Academic Integrity Policy.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Academic integrity

The University expects students to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

Our website provides information on academic integrity and the resources available to all students. This includes advice on how to avoid common breaches of academic integrity. Ensure that you have completed the Academic Honesty Education Module (AHEM) which is mandatory for all commencing coursework students

Penalties for serious breaches can significantly impact your studies and your career after graduation. It is important that you speak with your unit coordinator if you need help with completing assessments.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

Support for students

The Support for Students Policy reflects the University’s commitment to supporting students in their academic journey and making the University safe for students. It is important that you read and understand this policy so that you are familiar with the range of support services available to you and understand how to engage with them.

The University uses email as its primary source of communication with students who need support under the Support for Students Policy. Make sure you check your University email regularly and respond to any communications received from the University.

Learning resources and detailed information about weekly assessment and learning activities can be accessed via Canvas. It is essential that you visit your unit of study Canvas site to ensure you are up to date with all of your tasks.

If you are having difficulties completing your studies, or are feeling unsure about your progress, we are here to help. You can access the support services offered by the University at any time:

Support and Services (including health and wellbeing services, financial support and learning support)
Course planning and administration
Meet with an Academic Adviser

WK Topic Learning activity Learning outcomes
Week 01 [Task 1.1] Introduction to the unit. Generative AI systems for design and architecture. Tutorial (3 hr) LO1 LO2
Week 02 [Task 1.2] AI Continued. Application of AI for creating extreme weather/conditions environments. Translating 2D into 3D spaces and objects. Tutorial (3 hr) LO1 LO2 LO6
Week 03 [Task 1.3] Development of the design brief. Conceptual collaborative design. Interactive systems and forces. Tutorial (3 hr) LO1 LO2 LO6
Week 04 [Task 1.4] Assessment 1 (30%) Due. Introducing Assessment 2 Tutorial (3 hr) LO1 LO2 LO4
Week 05 [Task 2.1] Unity Basics. Progress review session. Tutorial (3 hr) LO1 LO2 LO3 LO4 LO5 LO6
Week 06 [Task 2.2 Review of assessment 1 submissions. Unity continued. Rhino and Unity Crossover. Tutorial (3 hr) LO1 LO2 LO3 LO4 LO5 LO6
Week 07 [Task 2.3] Unity lighting and textures. Progress review. Tutorial (3 hr) LO3 LO4 LO5 LO6
Week 08 [Task 2.4] Assignment 2 Submission due. Presentation Assessment (3 hr) LO1 LO2 LO3 LO4 LO5 LO6
Week 09 [Task 3.1] Particle Systems and Animations. Tutorial (3 hr) LO3 LO4 LO5 LO6
Week 10 [Task 3.2] Interactions in XR. User Interfaces. Tutorial (3 hr) LO1 LO4 LO5 LO6
Week 11 [Task 3.3] Immersive environments & Group Feedback Tutorial (3 hr) LO1 LO3 LO4 LO5 LO6
Week 12 [Task 3.4] Preparation for Submission of Assignment 3. Tutorial (3 hr) LO1 LO2 LO3 LO4 LO5
Week 13 [Task 3.5] Assignment 3 Final Presentation. Submission is due. Assessment (3 hr) LO1 LO2 LO3 LO4 LO5 LO6

Attendance and class requirements

In this course, students will be learning how to use AI systems and the Unity3D gaming engine. The course material delivered in class will be supplemented by recorded tutorials. Attendance of all lectures and tutorials is compulsory. 

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Required readings

  • Virtual Aesthetics in Architecture: Designing in Mixed Realities by Sara Eloy (Editor), Anette Kreutzberg (Editor), Ioanna Symeonidou (Editor)
  • Virtual Architecture by Giuliano Zampi, Conway Lloyd Morgan
  • Virtual and Augmented Reality for Architecture and Design by Elis?ngela Vilar (Editor), Ernesto Filgueiras (Editor), Francisco Rebelo (Editor)
  • Collaborative Design in Virtual Environments by Xiangyu Wang (Editor), Jerry Jen-Hung Tsai (Editor)
  • Mixed Reality in Architecture, Design, and Construction by Xiangyu Wang (Editor), Marc Aurel Schnabel (Editor)

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. Exercise critical thinking in order to systematically and holistically research a pre-existing or constructed ecosystem
  • LO2. Demonstrate understanding and competency in using Artificial intelligence (AI) systems applied in the field of architecture to inform the conceptual design process
  • LO3. Utilise an understanding of creating responsive/interactive environments through Unity 3D and associated software literacy
  • LO4. Utilise lighting, texturing and post-processing techniques to successfully create engaging, creatively carefully crafted visualisations.
  • LO5. Integrate and apply knowledge gained about immersive XR environments to enable creative and innovative solutions and experiences
  • LO6. Utilise 3d modelling, AI systems and gaming engine assets to create engaging experiences

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

Alignment with Competency standards

Outcomes Competency standards
LO1
National Standard of Competency for Architects - AACA
3.1. Design response integrates the objectives of brief, user intent and built purpose.
3.2. Application of creative imagination, aesthetic judgement and critical evaluation in formulating design options.
5.1. Application of creative imagination and aesthetic judgement in producing a resolved project design in regard to site planning, physical composition and spatial planning as appropriate to the project brief.
National Standard of Competency for Architects (2021) - AACA
2.1 (PC18). Be able to apply creative imagination, design precedents, research, emergent knowledge and critical evaluation in formulating and refining concept design options, including the exploration of three dimensional form and spatial quality.
LO2
National Standard of Competency for Architects - AACA
4.3. Application of creative imagination aesthetic judgement to produce coherent design
National Standard of Competency for Architects (2021) - AACA
2.1 (PC18). Be able to apply creative imagination, design precedents, research, emergent knowledge and critical evaluation in formulating and refining concept design options, including the exploration of three dimensional form and spatial quality.
LO3
National Standard of Competency for Architects - AACA
3.2. Application of creative imagination, aesthetic judgement and critical evaluation in formulating design options.
3.3. Design response incorporates assessment of the physical location and relevant wider regional, contextual and environmental issues.
LO4
National Standard of Competency for Architects - AACA
3.5. Exploration and application of ordering, sequencing and modelling of three-dimensional form and spatial content.
3.8. Application of manual and digital graphic techniques and modelling to describe three-dimensional form and spatial relationships.
LO5
National Standard of Competency for Architects - AACA
3.2. Application of creative imagination, aesthetic judgement and critical evaluation in formulating design options.
4.3. Application of creative imagination aesthetic judgement to produce coherent design
National Standard of Competency for Architects (2021) - AACA
2.1 (PC18). Be able to apply creative imagination, design precedents, research, emergent knowledge and critical evaluation in formulating and refining concept design options, including the exploration of three dimensional form and spatial quality.
LO6
National Standard of Competency for Architects - AACA
4.3. Application of creative imagination aesthetic judgement to produce coherent design

This section outlines changes made to this unit following staff and student reviews.

This is a new unit

Students will be provided with VR and AR headsets.

Additional costs

Additional costs will be incurred for the printing of presentation materials.

Site visit guidelines

N/A

Work, health and safety

N/A

Disclaimer

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