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Unit of study_

MUSC3630: Popular Music and the Moving Image

Semester 1, 2023 [Normal day] - Camperdown/Darlington, Sydney

The range of media channels through which we experience, popular music has prolifereated in recent years. The emotive power of music is used to tell stories, sell products and connect people to one another. This unit will analyse the use of popular music in a broad range of multimedia forms from film and television to video games and the use of digital media to disseminate a multitude of musical multimedia productions.

Unit details and rules

Unit code MUSC3630
Academic unit
Credit points 6
Prohibitions
? 
None
Prerequisites
? 
None
Corequisites
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Charles Fairchild, charles.fairchild@sydney.edu.au
Type Description Weight Due Length
Assignment Final Essay
Research essay
30% Formal exam period
Due date: 12 Jun 2023 at 23:00

Closing date: 30 Jun 2023
3000 words
Outcomes assessed: LO1 LO2
Tutorial quiz 3 Short Listening and Viewing Quizzes
Short Quiz
15% Multiple weeks 250 words each
Outcomes assessed: LO2
Assignment Analysing an Assemblage
Research essay
25% Week 06
Due date: 27 Mar 2023 at 23:00

Closing date: 14 Apr 2023
1500 words
Outcomes assessed: LO1
Assignment Musical Media Analysis
Research essay
25% Week 10
Due date: 04 May 2023 at 23:00

Closing date: 19 May 2023
1500 words
Outcomes assessed: LO2
Participation Class Participation
Class participation
5% Weekly n/a
Outcomes assessed: LO1 LO2

Assessment summary

Task 1: Analysing an Assemblage

The core idea for this entire semester will be that of 'the assemblage.' This comes from the reading by Georgina Born from Week 2. The main use of the idea for us in analytical. Born argues that music must be understood as part of larger social, technological, and historical forces that shape how it sounds, how it owrk, how it is use,d and how it is experienced. Therefore, a key issue in this subject is the ways in which changes in the television, film and music industries have changed the ways in which music is used in various visual media. The goal of this assessment is to connect the aesthetics of a particular use of music to the larger ‘industrial’ context in which it appears. To this end, your task in this assessment will be to connect one incidence of the use of popular music in a television show or advertisement with the larger social, technological, and historical forces and concerns that might have influenced the use of that music. There are circuits that link a media production to the song, artist, and viewer. These links don't merely shape the meanings and experiences of the music, they produce them.

Task 2: Musical Media Analysis

Your task will be to analyse the use, function and meaning of popular music in a media production of your own choosing. The goal will be to analyse the use of one or two popular songs in particular scenes from a film or television show or documentary or video game and explain the role those songs play in the contexts in which they appear. You will need to apply the relevant analytic concepts presented in class and display some fluency with both the visual and musical methods of analysis used in lectures and tutorials.

Task 3: Listening and Viewing Quizzes

The two listening and viewing quizzes will consist of one question about one film or video clip in which popular music is used. These will be presented in tutorial. Each clip will be very similar to those we have studied either in lecture or tutorial. Your goal will be to briefly and concisely explain what the music is doing in the clip and what interpretation might be ascribed to the music in specific relation to the narrative, visual or informational content of the clip. There will be a total of four quizzes.

Task 4: Final Project

Your final project will be an extensive and detailed analysis of the use of music in film, television, video game or online multimedia production. You will need to develop a thesis, argument or research question and support your question or argument with evidence drawn from a range of sources. The goal will be to explain the aesthetic, social and industrial (or economic) connections between the music in use and the programs or video games or films in which it has been presented.

Class Participation

You are required to attend weekly lectures and tutorials. A ‘satisfactory’ record of attendance’ is an absolute pre-requisite for passing this unit of study. ‘Satisfactory’ requires you to attend a minimum of 20 hours of lectures and 10 tutorials. Unless written evidence of illness or misadventure is supplied, students who attend less than this will lose marks. Students who miss 5 class sessions will fail outright.

Assessment criteria

High distinction

85 - 100

Demonstrates high level of initiative in research and reading; sophisticated critical analysis of evidence; high level engagement with theoretical issues, innovative use of reading/research material and impressive command of underlying debates and assumptions; properly documented and written with style, originality and precision.

Distinction

75 - 84

Demonstrates initiative in research and wide, appropriate reading; complex understanding of question and ability to critically review material in relation to underlying assumptions and values; analyses material in relation to empirical and theoretical contexts; properly documented; clear, well-developed structure and argument with some signs of literary style.

Credit

65 - 74

Evidence of broader understanding than pass level; offers synthesis with some critical evaluation of material; coherent argument using a range of relevant evidence; some evidence of independent thought, good referencing. A high credit (70-74) shows some evidence of ability to problematise and think conceptually.

Pass

50 - 64

Written work meets basic requirements in terms of reading/research; relevant material; tendency to descriptive summary rather than critical argument; makes a reasonable attempt to avoid paraphrasing; reasonably coherent structure; often has weaknesses in particular areas, especially in terms of narrow or underdeveloped treatment of question; acceptable documentation.

Fail

0 - 49

Work may fail for any or all of the following reasons: Unacceptable paraphrasing; irrelevance of content; poor spelling; poor presentation; grammar or structure so sloppy it cannot be understood; failure to demonstrate understanding of content; insufficient or overlong word length.

For more information see guide to grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

A penalty of 5% of the maximum mark will be applied per calendar day the assessment is late. After 10 calendar days, mark of zero is given for that assessment.

Academic integrity

The Current Student website  provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.  

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

You may only use artificial intelligence and writing assistance tools in assessment tasks if you are permitted to by your unit coordinator, and if you do use them, you must also acknowledge this in your work, either in a footnote or an acknowledgement section.

Studiosity is permitted for postgraduate units unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

WK Topic Learning activity Learning outcomes
Week 01 Music, Music Everywhere Lecture and tutorial (2 hr) LO1 LO2
Week 02 How Does the Context of Consumption Affect Musical Meaning? Lecture and tutorial (2 hr) LO2
Week 03 The Compilation Score Lecture and tutorial (2 hr) LO1
Week 04 Auteurs and Alternatives Lecture and tutorial (2 hr) LO1
Week 05 DJs and Bands as Film Composers Lecture and tutorial (2 hr) LO2
Week 06 Really Emotional Videos: The Use of Popular Music in Television Drama Lecture and tutorial (2 hr) LO2
Week 07 Really Short Music Videos: The Use of Popular Music in Television Advertising Lecture and tutorial (2 hr) LO2
Week 08 Biographical Films About Musicians and Composers Lecture and tutorial (2 hr) LO2
Week 10 The Musical Facts and Fictions of Todd Haynes’ Biographies Lecture and tutorial (2 hr) LO2
Week 11 Fact, Fiction and the Rock Documentary Lecture and tutorial (2 hr) LO1 LO2
Week 12 The Aesthetics of YouTube Lecture and tutorial (2 hr) LO1 LO2
Week 13 Music-Centred Video Games Lecture and tutorial (2 hr) LO2

Attendance and class requirements

If you do not attend at least 10 lectures and 10 tutes you will not pass this subject.

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. students will be able to understand the history of the use of popular music in screen media.
  • LO2. students will be able to analyse the use of popular music in specific kinds of media productions

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

This unit has been updated with new readings and new films and videos for analysis

Disclaimer

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