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Unit of study_

ARIN6904: Games and Mixed Realities

Semester 2, 2022 [Normal day] - Camperdown/Darlington, Sydney

Digital games and other playable media such as mobile and mixed reality devices are increasingly prominent in today’s mediascapes. This unit of study critically examines the aesthetics, politics and everyday uses of these emerging cultural technologies. It draws on new media studies, game studies and digital cultures to explore themes such as the complication of leisure and work spaces, new media industries, gamification, playbour, and virtual and augmented reality.

Unit details and rules

Unit code ARIN6904
Academic unit Media and Communications
Credit points 6
Prohibitions
? 
None
Prerequisites
? 
None
Corequisites
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Marcus Carter, marcus.carter@sydney.edu.au
Lecturer(s) Marcus Carter, marcus.carter@sydney.edu.au
Tutor(s) David Harris, david.harris@sydney.edu.au
Punit Jagasia, punit.jagasia@sydney.edu.au
Christopher Barkman, christopher.barkman@sydney.edu.au
Type Description Weight Due Length
Assignment Mixed Reality Report
n/a
25% Formal exam period
Due date: 14 Nov 2022 at 23:59
1500 words
Outcomes assessed: LO5 LO8 LO9 LO11
Participation Tutorial participation
n/a
10% Ongoing equiv. 500words
Outcomes assessed: LO1 LO11 LO10 LO8 LO7 LO6 LO5 LO4 LO3 LO2
Assignment Game Experience Reflection
See Canvas for details.
10% Week 04
Due date: 22 Aug 2022 at 23:59
500 words
Outcomes assessed: LO7 LO11
Assignment group assignment Serious game concept
n/a
25% Week 08
Due date: 19 Sep 2022 at 23:59
1500 words per student in group
Outcomes assessed: LO1 LO10 LO6 LO3
Assignment Game Analysis
n/a
30% Week 12
Due date: 21 Oct 2022 at 23:59
2000 words
Outcomes assessed: LO2 LO11 LO8 LO7 LO6 LO5 LO4
group assignment = group assignment ?

Assessment summary

Detailed information for each assessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a High distinction indicates work of an exceptional standard, a Distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

 

Distinction

75 - 84

 

Credit

65 - 74

 

Pass

50 - 64

 

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

 

For more information see sydney.edu.au/students/guide-to-grades.

For more information see guide to grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Academic integrity

The Current Student website  provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.  

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

You may only use artificial intelligence and writing assistance tools in assessment tasks if you are permitted to by your unit coordinator, and if you do use them, you must also acknowledge this in your work, either in a footnote or an acknowledgement section.

Studiosity is permitted for postgraduate units unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

WK Topic Learning activity Learning outcomes
Week 01 Welcome to ARIN6904 & Course Overview Lecture (1 hr)  
Week 02 What is Play? What are Games? What Is Game Studies? Lecture and tutorial (2 hr) LO2 LO4 LO8
Week 03 Simulation and Serious Games Lecture and tutorial (2 hr) LO1 LO2 LO3 LO5
Week 04 Cultural Rhetoric and Values in Games Lecture and tutorial (2 hr) LO1 LO2 LO3 LO5 LO8
Week 05 Game Design Lecture and tutorial (2 hr) LO3
Week 06 Game Cultures & Gamer Culture Lecture and tutorial (2 hr) LO1 LO4 LO5 LO6 LO7
Week 07 Roleplay and Identity Lecture and tutorial (2 hr) LO1 LO5 LO9
Week 08 Mobile Games Lecture and tutorial (2 hr) LO1 LO2 LO8
Week 09 Ethics and Videogames Lecture and tutorial (2 hr) LO8
Week 10 eSports and Game Spectatorship Lecture and tutorial (2 hr) LO1 LO2 LO6
Week 11 Histories of Mixed Realities Lecture and tutorial (2 hr) LO9
Week 12 Ethical Implications of VR & AR Lecture and tutorial (2 hr) LO9
Week 13 Mixed Realities in Use Lecture and tutorial (2 hr) LO9

Attendance and class requirements

  • Attendance: According to Faculty Board Resolutions, students in the Faculty of Arts and Social Sciences are expected to attend 90% of their classes. If you attend less than 50% of classes, regardless of the reasons, you may be referred to the Examiner’s Board. The Examiner’s Board will decide whether you should pass or fail the unit of study if your attendance falls below this threshold.
  • Lecture recording: Most lectures (in recording-equipped venues) will be recorded and may be made available to students on the LMS. However, you should not rely on lecture recording to substitute your classroom learning experience.
  • Preparation: Students should commit to spend approximately three hours’ preparation time (reading, studying, homework, essays, etc.) for every hour of scheduled instruction.

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Required readings

See Canvas reading list. 

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. understand the cultural relevance of mixed reality and computer games
  • LO2. critically examine the aesthetics, politics and everyday use of computer games
  • LO3. generate feasible concepts for computer games
  • LO4. understand the importance of local uses of computer games in the shaping of cultural and media practices
  • LO5. understand the market dynamics and political economies of computer games
  • LO6. understand the ways in which mobile media and computer games generate cultural practices and identities
  • LO7. translate personal and/or societal issues concerning games into a scholarly form relevant for ongoing social research
  • LO8. evaluate the efficacy of different perspectives in relation to contemporary debates about games
  • LO9. understand the critical ethical and political issues associated with mixed reality technologies
  • LO10. demonstrate successful teamwork, involving the ability to participate in collaborative learning activities
  • LO11. demonstrate the development of independent learning and research skills.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

This unit has been changed from ARIN6904 Mobile Media and Games to ARIN6904 Games and Mixed Realities, based on feedback from students.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.