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Unit of study_

ARIN6904: Games and Mixed Realities

Digital games and other playable media such as mobile and mixed reality devices are increasingly prominent in today’s mediascapes. This unit of study critically examines the aesthetics, politics and everyday uses of these emerging cultural technologies. It draws on new media studies, game studies and digital cultures to explore themes such as the complication of leisure and work spaces, new media industries, gamification, playbour, and virtual and augmented reality.

Code ARIN6904
Academic unit Media and Communications
Credit points 6
Prerequisites:
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None
Corequisites:
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None
Prohibitions:
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None

At the completion of this unit, you should be able to:

  • LO1. understand the cultural relevance of mixed reality and computer games
  • LO2. critically examine the aesthetics, politics and everyday use of computer games
  • LO3. generate feasible concepts for computer games
  • LO4. understand the importance of local uses of computer games in the shaping of cultural and media practices
  • LO5. understand the market dynamics and political economies of computer games
  • LO6. understand the ways in which mobile media and computer games generate cultural practices and identities
  • LO7. translate personal and/or societal issues concerning games into a scholarly form relevant for ongoing social research
  • LO8. evaluate the efficacy of different perspectives in relation to contemporary debates about games
  • LO9. understand the critical ethical and political issues associated with mixed reality technologies
  • LO10. demonstrate successful teamwork, involving the ability to participate in collaborative learning activities
  • LO11. demonstrate the development of independent learning and research skills.

Unit outlines

Unit outlines will be available 1 week before the first day of teaching for the relevant session.