Unit outline_

DECO2014: User Experience Design Studio

Semester 1, 2026 [Normal day] - Camperdown/Darlington, Sydney

This unit introduces students to principles and methods relevant to the user experience design of digital products and services. Students will develop an understanding of the concept of 'user experience' and how it extends to other design practices, such as user interface design and interaction design. Students will learn about methods for designing the user experience in a range of different contexts, such as mobile devices, wearables, and interactive environments. The studio will give students an opportunity to apply the principles and methods of user experience design in the context of a design project. At the conclusion of the unit students will have a well-developed understanding of methods for gathering user requirements and translating requirements into design solutions that emphasise the user experience of the final product.

Unit details and rules

Academic unit Design Lab
Credit points 12
Prerequisites
? 
(DECO1006 or DECO2016) and DECO1015
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Bow Wu, yiying.wu@sydney.edu.au
The census date for this unit availability is 31 March 2026
Type Description Weight Due Length Use of AI
Creative work Early Feedback Task Early feedback task
Students will reimagine interfaces.
0% Week 01
Due date: 27 Feb 2026 at 13:00
na AI allowed
Outcomes assessed: LO6
Practical skill Solution Ideation - In Class Assessment
Each students will ideate and narrate three design concepts.
10% Week 05
Due date: 25 Mar 2026 at 13:00
n/a AI allowed
Outcomes assessed: LO3 LO5 LO6
Case studies group assignment User Research Video Submission
user research insights presented through a video submission
30% Week 05
Due date: 24 Mar 2026 at 23:59
7min AI allowed
Outcomes assessed: LO1 LO2 LO7
Creative work group assignment Mid-Fidelity Prototypes and Presentation
Students will present their mid-fidelity prototypes and user testing results.
35% Week 10
Due date: 05 May 2026 at 23:59
n/a AI allowed
Outcomes assessed: LO4 LO5 LO6 LO7 LO3
Creative work hurdle task Persuasive Showcase
Students will submit A2 poster or short video.
25% Week 13
Due date: 31 May 2026 at 23:59
n/a AI allowed
Outcomes assessed: LO3 LO4 LO5
hurdle task = hurdle task ?
group assignment = group assignment ?
early feedback task = early feedback task ?

Early feedback task

This unit includes an early feedback task, designed to give you feedback prior to the census date for this unit. Details are provided in the Canvas site and your result will be recorded in your Marks page. It is important that you actively engage with this task so that the University can support you to be successful in this unit.

Assessment summary

Early Feedback Task: Reimagine Interfaces: Individually, students will complete this creative task in Week 01. 

Assignment 1: User Research Video Submission: In groups, students will conduct user research and present the research insights through a video submission.
Assignment 2: Solution Ideation - In Class Assessment: Individually, students will ideate and narrate three design concepts during Week 05 Tutorial. 
Assignment 3: Mid-Fidelity Prototypes and Presentation: In groups, students will design, iterate, build nad user test mid-fidelity prototypes of their design concepts, and then present the process and user testing results  in a in-class presentation and reports. 
Assignment 4: Persuasive Showcase: Individually, students will refine their work into a final high-fidelity prototype and present the final design concept through either an A2 poster or a short video.

Attendance: Students should be present and engaged in their learning during classes. Late arrival/early departure will be deemed as an absence. Students who do not meet the minimum 90% threshold, who have approved special consideration may be offered the opportunity to sit an alternative assessment to pass this unit. 

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a High distinction indicates work of an exceptional standard, a Distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

.

There are detailed rubrics available in the canvas site for this unit of study that break down how these grades can be achieved for each assessment task.

For more information see guide to grades.

Use of generative artificial intelligence (AI)

You can use generative AI tools for open assessments. Restrictions on AI use apply to secure, supervised assessments used to confirm if students have met specific learning outcomes.

Refer to the assessment table above to see if AI is allowed, for assessments in this unit and check Canvas for full instructions on assessment tasks and AI use.

If you use AI, you must always acknowledge it. Misusing AI may lead to a breach of the Academic Integrity Policy.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date: Deduction of 5% of the maximum mark for each calendar day after the due date. After ten calendar days late, a mark of zero will be awarded.

Academic integrity

The University expects students to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

Our website provides information on academic integrity and the resources available to all students. This includes advice on how to avoid common breaches of academic integrity. Ensure that you have completed the Academic Honesty Education Module (AHEM) which is mandatory for all commencing coursework students

Penalties for serious breaches can significantly impact your studies and your career after graduation. It is important that you speak with your unit coordinator if you need help with completing assessments.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

Support for students

The Support for Students Policy reflects the University’s commitment to supporting students in their academic journey and making the University safe for students. It is important that you read and understand this policy so that you are familiar with the range of support services available to you and understand how to engage with them.

The University uses email as its primary source of communication with students who need support under the Support for Students Policy. Make sure you check your University email regularly and respond to any communications received from the University.

Learning resources and detailed information about weekly assessment and learning activities can be accessed via Canvas. It is essential that you visit your unit of study Canvas site to ensure you are up to date with all of your tasks.

If you are having difficulties completing your studies, or are feeling unsure about your progress, we are here to help. You can access the support services offered by the University at any time:

Support and Services (including health and wellbeing services, financial support and learning support)
Course planning and administration
Meet with an Academic Adviser

WK Topic Learning activity Learning outcomes
Week 01 Introduction to experience design Lecture (1 hr) LO6
Understanding holistic experience, reimagine interfaces Tutorial (2 hr) LO6
Studio Work Practical (3 hr) LO1 LO2 LO7
Week 02 Generative design research methods Lecture (1 hr) LO1 LO2 LO3
Understanding designer-user metrics; planning research questions Tutorial (2 hr) LO1 LO2 LO3
Studio Work Practical (3 hr) LO1 LO2 LO3 LO7
Week 03 Insights generation Lecture (1 hr) LO3 LO6
Insight cards Tutorial (2 hr) LO3 LO6
Studio Work Practical (3 hr) LO3 LO6 LO7
Week 04 Visualising research insights Lecture (1 hr) LO3 LO6 LO5
Visualisation exercise Tutorial (2 hr) LO3 LO6 LO5
Studio Work Practical (3 hr) LO3 LO6 LO5 LO7
Week 05 From insights to design concepts Lecture (1 hr) LO3 LO4 LO6 LO5
A2 in-class assessment Tutorial (2 hr) LO3 LO4 LO6 LO5
Studio Work Practical (3 hr) LO3 LO4 LO6 LO5 LO7
Week 06 Advanced prototyping Lecture (1 hr) LO1 LO2
Prototyping exercise Tutorial (2 hr) LO2 LO3 LO5
Studio work Practical (3 hr) LO3 LO4 LO5
Week 07 Advanced user testing Lecture (1 hr) LO3 LO4 LO6
Applying user testing tools Tutorial (2 hr) LO6 LO5
Studio Work Practical (3 hr) LO4 LO7
Week 08 Designing across modalities & technologies Lecture (1 hr) LO4 LO5
Dimensions of interactions and experiences Tutorial (2 hr) LO4 LO5
Studio Work Practical (3 hr) LO4 LO5 LO7
Week 09 User testing fair Lecture (1 hr) LO3 LO4 LO5
User testing fair Tutorial (2 hr) LO3 LO4 LO5
Studio Work Practical (3 hr) LO3 LO4 LO5 LO7
Week 10 No lecture: Prep for A3 presentation Lecture (1 hr) LO5 LO7
A3 in-class presentation Tutorial (2 hr) LO3 LO6 LO5 LO7
A3 in-class presentation Practical (3 hr) LO3 LO6 LO5 LO7
Week 11 Embodied and performative approaches Lecture (1 hr) LO4 LO6
Persuasion & presentation with examples Tutorial (2 hr) LO6 LO5 LO7
Studio Work Practical (3 hr) LO4 LO6 LO7
Week 12 Design ethics Lecture (1 hr) LO1 LO2 LO3 LO4 LO6 LO5
Ethical mapping and anticipation exercise Tutorial (2 hr) LO1 LO2 LO3 LO4 LO6 LO5 LO7
Studio Work Practical (3 hr) LO4 LO6 LO5 LO7
Week 13 Future portfolio fair Lecture (1 hr) LO6 LO5 LO7
Assignment Work Tutorial (2 hr) LO3 LO4 LO6 LO5
Studio work Practical (3 hr) LO3 LO4 LO6 LO5

Attendance and class requirements

Students must attend 90% of this unit's timetabled activities to satisfy attendance requirements, or risk failing the unit. Late arrival or early departure will be deemed as an absence. Students who are unable to attend class due to illness or misadventure must provide reasonable evidence to support their absence to be considered for an exemption from the attendance threshold. In this case, students may be offered the opportunity to complete an alternative assessment to meet the pass requirement for the unit. Students are expected to be actively engaged in their learning during class. This includes coming to class prepared (e.g. completed readings etc) and making respectful and appropriate contributions to class discussions. Students should refer to the School of Architecture, Design and Planning resolutions (https://policyregister.sydney.edu.au/doctract/documentportal/08DE2219FEF9F9588045F2E46B9ACB35) for specific information relating to attendance and participation.

 

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 12 credit point unit, this equates to roughly 240-300 hours of student effort in total.

Required readings

This unit is accompanied by a tutorial resource book 'Design. Think. Make. Break. Repeat', which can be borrowed from the library, purchased online for approximately $60, or accessed via the website (https://designthinkmakebreakrepeat.com/toolkit/).

Tomitsch, M., Borthwick, M., Ahmadpour, N., Cooper, C., Frawley, J., Hepburn, L.-A., Baki Kocaballi, A., Loke, L., Núñez-Pacheco, C., Straker, K., & Wrigley, C. (2020). Design. Think. Make. Break. Repeat : a handbook of methods ([Revised].). BIS Publishers.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. apply research methods appropriate to the exploration of ill-defined problems
  • LO2. develop a clear design brief from exploration of an ambiguous problem area
  • LO3. apply principles of user experience design to a complex design project
  • LO4. develop and prototype advanced interactive digital experiences
  • LO5. document and communicate design concepts/processes in a professional manner
  • LO6. demonstrate an understanding of the concept of 'user experience'
  • LO7. work effectively and productively in teams.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

1, giving one more week to Assignment 4 so that each student can have more time to polish their design showcase; 2, introducing generative design research tools and more advanced knowledge of prototyping and user testing, to avoid repeating content in DECO1006.

Disclaimer

Important: the University of Sydney regularly reviews units of study and reserves the right to change the units of study available annually. To stay up to date on available study options, including unit of study details and availability, refer to the relevant handbook.

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