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Unit of study_

DECO2200: Interaction Design Studio

This unit introduces principles of interface and interaction design through design projects. Students will develop technical as well as methodological skills for designing and developing interactive products and services. Elements of interaction design including menus, screen design, animation, and graphics design will be addressed for various platforms, including online applications and mobile devices. The unit builds on the design methods introduced in DECO1006/DECO2016, such as user research, storyboarding, and prototyping. It allows students to develop an advanced understanding of these methods through applying them in a specific design context. Students will learn about methods for collecting user requirements, synthesising and visualising concepts, prototyping user interfaces, e.g. in the form of mobile apps, and evaluating prototypes.


Academic unit Design Lab
Unit code DECO2200
Unit name Interaction Design Studio
Session, year
Semester 2, 2021
Attendance mode Normal day
Location Camperdown/Darlington, Sydney
Credit points 12

Enrolment rules

DECO1006 or DECO2016
Available to study abroad and exchange students


Teaching staff and contact details

Coordinator Brittany Klaassens,
Type Description Weight Due Length
Assignment Research report
30% Week 06
Due date: 15 Sep 2021
Wednesday 15th of September, 11:59pm
Outcomes assessed: LO1 LO4 LO7 LO9
Presentation group assignment Concept presentation
Present three conceptual solutions
20% Week 08
Due date: 06 Oct 2021
Wednesday 6th Oct 23:59 (AEDT)
Outcomes assessed: LO1 LO2 LO3 LO5 LO7 LO8 LO9 LO10
Assignment group assignment Final Report
Final design and report
40% Week 13
Due date: 10 Nov 2021
Wednesday 10 Nov, 23:59 (AEDT)
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10
Assignment Weekly Quizzes
Canvas quizzes
10% Weekly Every week from week 2 - week 11
Outcomes assessed: LO1 LO2 LO6 LO7 LO9 LO10
group assignment = group assignment ?
  • Research report: Students will submit a research report describing their user research methods and findings, and their synthesis. This will be delivered in the form of a visual report.
  • Concept presentation: In a group of three, students are required to design three conceptual solutions to the problem they have selected from their research in assessment 1.
  • Final report: The final report will demonstrate evidence of the group’s design process (including ideation, prototype user testing and evaluation), a video walk-through of the interface being used, and links to a live interface. This will be delivered in the form of a visual report.
  • Pre-reading and quizzes: There will be pre-readings and associated quizzes from weeks 2 – 11 delivered via Canvas.

Detailed information for each assessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range


High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The
work shows significant innovation, experimentation, critical analysis, synthesis, insight,
creativity, and/or exceptional skill.


75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed.
The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity,
and/or superior skill.


65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning
outcomes assessed, or work of excellent quality for a majority of the learning outcomes


50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.


0 - 49

Work that does not demonstrate satisfactory achievement of one or more of the learning
outcomes assessed.

For more information see



Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Special consideration

If you experience short-term circumstances beyond your control, such as illness, injury or misadventure or if you have essential commitments which impact your preparation or performance in an assessment, you may be eligible for special consideration or special arrangements.

Academic integrity

The Current Student website provides information on academic honesty, academic dishonesty, and the resources available to all students.

The University expects students and staff to act ethically and honestly and will treat all allegations of academic dishonesty or plagiarism seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic dishonesty. If such matches indicate evidence of plagiarism or other forms of dishonesty, your teacher is required to report your work for further investigation.

WK Topic Learning activity Learning outcomes
Week 01 Introduction Lecture (1 hr) LO1
Identifying possible problem areas Tutorial (2 hr) LO1 LO9
Investigating possible problem areas Studio (3 hr) LO8
Week 02 Advanced interaction design research Lecture (1 hr) LO1 LO9 LO10
Research Design Tutorial (2 hr) LO8 LO9
Creating a research plan Studio (3 hr) LO8 LO9
Week 03 Advanced interaction design research #2 Lecture (1 hr) LO7
Advanced Research Design Tutorial (2 hr) LO7 LO8 LO9
1. Analysing data; 2. Follow-up research Studio (3 hr) LO7 LO8 LO9
Week 04 Data Synthesis Lecture (1 hr) LO5
Making Sense of Your Data Tutorial (2 hr) LO5 LO10
Extracting Insights Studio (3 hr) LO5 LO10
Week 05 Reframing Problems Lecture (1 hr) LO1 LO7 LO10
Reframing Your Problem Tutorial (2 hr) LO5 LO8
Reframing Your Problem Studio (3 hr) LO5 LO8
Week 06 Spotlight: Design Studies Lecture (1 hr) LO2 LO3
Exploring Solutions #1 Tutorial (2 hr) LO2 LO3 LO5 LO8
Exploring Solutions #1 Studio (3 hr) LO2 LO3 LO5 LO8
Week 07 Inspire: Designing Solutions Lecture (1 hr) LO2 LO3 LO4
Exploring Solutions #2 Tutorial (2 hr) LO2 LO3 LO4
Exploring Solutions #2 Studio (3 hr) LO2 LO3 LO4 LO8
Week 08 Design Ethics and UI Lecture (1 hr) LO4 LO5
Creating your Project Plan Tutorial (2 hr) LO5 LO6 LO8
Design Concept Presentations Studio (3 hr) LO5 LO6 LO8
Week 09 Interface Design Basics Lecture (1 hr) LO3 LO4
Wireflows, Sketching and Wireframes Tutorial (2 hr) LO3 LO4
Prototype Design Studio (3 hr) LO8
Week 10 Lo-Fidelity Prototyping Lecture (1 hr) LO10
Paper Prototyping and Evaluation Tutorial (2 hr) LO7 LO8
Prototype design Studio (3 hr) LO4 LO6 LO8
Week 11 Hi-Fidelity Prototyping Lecture (1 hr) LO7 LO8
Advanced Prototyping & Co-Design Tutorial (2 hr) LO4 LO6 LO8
Prototype Design Studio (3 hr) LO8 LO9 LO10
Week 12 Futures in Interaction Design Lecture (1 hr) LO8 LO9 LO10
Report Preparation Tutorial (2 hr)  
Report Preparation Studio (3 hr)  
Week 13 Final Presentation Tutorial (2 hr)  
Final Presentation Studio (3 hr)  

Attendance and class requirements

(1) Students are required to be in attendance at the correct time and place of any formal or informal examinations. Non-attendance on any grounds that is insufficient to claim special consideration or disability adjustment will result in the forfeiture of marks associated with the assessment. Participation in a minimum number of assessment items may be included in the requirements specified for a unit of study.

(2) Students are expected to attend a minimum of 90% of timetabled activities for each unit of study, unless granted exemption by the Head of School and Dean, Associate Dean Education or relevant Unit Coordinator. The Head of School and Dean, Associate Dean Education or relevant Unit Coordinator may determine that a student fails a unit of study because of inadequate attendance. Alternatively, at their discretion, they may set additional assessment items when attendance is lower than 90%.

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 12 credit point unit, this equates to roughly 240-300 hours of student effort in total.

Required readings

All readings for this unit can be accessed through the Library eReserve, available on Canvas.

  • Tomitsch, M., Wrigley, C., Borthwick, M., Ahmadpour, N., Frawley, J., Kocaballi, B., Núñez-Pacheco, C., Straker, K. and Loke, L., 2018. Design. Think. Make. Break. Repeat. A handbook of methods. Bis Publishers.


Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University’s graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. assess the requirements of an interaction design problem
  • LO2. assess the structural and navigational requirements of web sites, mobile applications and computing devices
  • LO3. prototype, develop and document designs that involve interaction
  • LO4. design and develop web sites, mobile applications and/or tangible computing using state-of-the-art prototyping techniques
  • LO5. apply a variety of design approaches and techniques for ideation, prototyping, and evaluation
  • LO6. evaluate the performance and user experience of a design solution
  • LO7. reflectively document their process and design solution
  • LO8. work effectively in teams
  • LO9. demonstrate rigor in research
  • LO10. understand, discuss and apply interaction design principles and concepts.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
No changes have been made since this unit was last offered.


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