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During 2021 we will continue to support students who need to study remotely due to the ongoing impacts of COVID-19 and travel restrictions. Make sure you check the location code when selecting a unit outline or choosing your units of study in Sydney Student. Find out more about what these codes mean. Both remote and on-campus locations have the same learning activities and assessments, however teaching staff may vary. More information about face-to-face teaching and assessment arrangements for each unit will be provided on Canvas.

Unit of study_

DECO3200: Interactive Product Design Studio

This studio offers a context for students to apply design, technical and creative methods to the production of high-quality group work, with a strong focus on the development of high-impact portfolios. The studio allows students to apply methods and principles of human-centred design in the context of new product development, and to engage with new technologies for interactive product design. Assignments will take the form of flexible group projects, allowing students to develop proficiency in design and prototyping skills to a wide array of design problems that they may encounter in various industries. The unit will provide students with the skills to investigate and integrate advanced technologies into the design of objects with embedded information content and interactivity.

Details

Academic unit Design Lab
Unit code DECO3200
Unit name Interactive Product Design Studio
Session, year
? 
Semester 2, 2020
Attendance mode Normal day
Location Camperdown/Darlington, Sydney
Credit points 12

Enrolment rules

Prohibitions
? 
None
Prerequisites
? 
DECO2014 and DECO2200
Corequisites
? 
None
Available to study abroad and exchange students

Yes

Teaching staff and contact details

Coordinator Callum Parker, callum.parker@sydney.edu.au
Administrative staff Unit Coordinator: Callum Parker, callum.parker@sydney.edu.au
Type Description Weight Due Length
Online task Quiz
Weekly quiz based on lecture content
10% Multiple weeks Each week from week 2 until week 6
Outcomes assessed: LO1 LO2 LO3 LO4
Assignment group assignment Concept Proposal
Proposal
30% Week 05 20 pages
Outcomes assessed: LO1 LO7 LO3 LO2
Assignment group assignment Low-fidelity Prototype and Testing Report
Prototype, report, and video
30% Week 08 30 pages
Outcomes assessed: LO2 LO7 LO6 LO5 LO4
Assignment group assignment High Fidelity Prototype and Documentation
Prototype, report, and video
30% Week 13 15 pages
Outcomes assessed: LO2 LO7 LO6 LO5 LO4
group assignment = group assignment ?
  • Concept Proposal: A mix of background, user and first-person research will be conducted to explore the problem outlined in the design brief. Students need to form groups and create a concept proposal document.
  • Low Fidelity Prototype and Testing Report​: Each group tests the concept(s) from the first assessment with low-fidelity prototypes. The goal is to iterate on the prototype(s) to help improve them and identify how it will be implemented as a high-fidelity prototype in assessment 3.
  • High Fidelity Prototype and Documentation​: Finalise your prototype and the design documentation of your project.
  • Quiz (Weeks 2 – 6)​: Each week from week 2 until week 6, students will be asked to complete a quiz based on the lecture material for that week. Quizzes will be available from 10:00am Tuesdays (after the lecture) and should be completed by 10:00am Wednesday (the next day). Results will be distributed after the quiz has closed.

Detailed information for each assessment item can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

Work that does not demonstrate satisfactory achievement of one or more of the learning outcomes assessed.

For more information see sydney.edu.au/students/guide-to-grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Special consideration

If you experience short-term circumstances beyond your control, such as illness, injury or misadventure or if you have essential commitments which impact your preparation or performance in an assessment, you may be eligible for special consideration or special arrangements.

Academic integrity

The Current Student website provides information on academic honesty, academic dishonesty, and the resources available to all students.

The University expects students and staff to act ethically and honestly and will treat all allegations of academic dishonesty or plagiarism seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic dishonesty. If such matches indicate evidence of plagiarism or other forms of dishonesty, your teacher is required to report your work for further investigation.

WK Topic Learning activity Learning outcomes
Week 01 Introduction to the unit of study Lecture (1 hr) LO1 LO2 LO7
Tools and methods for managing prototypes in teams Tutorial (2 hr) LO4 LO6 LO7
Team formation activity Studio (3 hr) LO7
Week 02 Project management techniques Lecture (1 hr) LO2 LO7
Create a project timeline with milestones and tasks Tutorial (2 hr) LO2 LO6 LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 03 Design research, Research design and methods Lecture (1 hr) LO2 LO5
Draft a research proposal Tutorial (2 hr) LO2 LO5 LO6
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 04 Data collection, interpretation, and iteration Lecture (1 hr) LO2 LO3 LO5
Create a data collection plan Tutorial (2 hr) LO2 LO5 LO6 LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 05 Report writing 101 Lecture (1 hr) LO6
Writing activity Tutorial (2 hr) LO6
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 06 Prototyping Lecture (1 hr) LO4
Create an implementation plan Tutorial (2 hr) LO4 LO5 LO6 LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 07 Feedback day Tutorial (2 hr) LO5 LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 08 Drop-in Zoom session for general questions Tutorial (2 hr) LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 09 Drop-in Zoom session for general questions Tutorial (2 hr) LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 10 Drop-in Zoom session for general questions Tutorial (2 hr) LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 11 Drop-in Zoom session for general questions Tutorial (2 hr) LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7
Week 12 Feedback day Tutorial (2 hr) LO5 LO7
Scheduled catchup with student teams Studio (3 hr) LO6 LO7

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 12 credit point unit, this equates to roughly 240-300 hours of student effort in total.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University’s graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. assess the requirements of a design problem
  • LO2. identify which methods for ideation, prototyping, and evaluation to use at what stage of a project
  • LO3. apply ideation and design methods for developing solutions that synthesise insights from a need-finding process
  • LO4. prototype designs that address complex problems through innovative ideas
  • LO5. evaluate the performance and experience of a design solution
  • LO6. reflectively document and present process and designed solutions
  • LO7. work effectively in teams and in an interdisciplinary context.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9
Streamlined the assessment items, lectures, and tutorials. More structured consultation times with studio tutors.

Additional costs

There might be additional costs in the course depending on the design project.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.