Unit outline_

DESC9117: Sound Design for New Media

Semester 2, 2025 [Normal day] - Camperdown/Darlington, Sydney

This unit aims to introduce essential concepts in sound design for a range of applications in emerging media technologies such as: interactive systems, video games, immersive video and virtual reality. A grounding will be provided in the theory and criticism of sound design in order to develop an understanding of the potentialities of utilizing audio in synergy with accompanying media. The sound designer's role in the process of creation of meaning will be examined in cultural as well as technical contexts, with the aim of developing and extending production practices towards an articulate and coherent aesthetic. The unit will also look at current computer-based tools and techniques available to the sound designer, as well as examine the various underlying strategies, processes, and sound design philosophies. Upon completion of this unit students will be expected to: understand the opportunities and challenges of different media and their essential concepts and terminology. Students will also acquaint themselves with the history, theory and criticism of sound design. Students will develop technical and conceptual skills in audio production including: building and programming physical computing audio systems, general miking techniques, producing sound effects, and mixing sound for different media, video game and interactive audio programming and immersive audio production.

Unit details and rules

Academic unit Design Lab
Credit points 6
Prerequisites
? 
None
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Samuel Gillespie, samuel.gillespie@sydney.edu.au
The census date for this unit availability is 1 September 2025
Type Description Weight Due Length Use of AI
Creative work group assignment Immersive Media Prototype
A prototype sound design for a game.
40% Formal exam period
Due date: 18 Nov 2025 at 23:59
Design report, media delivery, demo AI allowed
Outcomes assessed: LO1 LO2 LO3
Practical skill Foley Sound Design
An exercise to explore Foley techniques for Sound Design.
15% Week 04
Due date: 29 Aug 2025 at 23:59
Four alternate sound designs AI allowed
Outcomes assessed: LO1 LO3
Creative work Soundscape Sound Design
A study in creating immersive soundscapes.
20% Week 07
Due date: 19 Sep 2025 at 23:59
2min soundscape and 1-page rationale AI allowed
Outcomes assessed: LO1 LO2
Creative work Interactive Sonification
A study in sonification of interactive systems.
25% Week 09
Due date: 10 Oct 2025 at 23:59
5-10 sounds, 1-page rationale AI allowed
Outcomes assessed: LO1 LO2 LO3
group assignment = group assignment ?

Assessment summary

Please see the unit’s assesment brief found on canvas.

Students should be present and engaged in their learning during classes. Late arrival/early departure will be deemed as an absence. Students who do not meet the minimum 90% threshold, who have reasonable evidence to support their absence, may be offered the opportunity to sit an alternative assessment to pass this unit at the discretion of the unit coordinator.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2021 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

For more information see guide to grades.

Use of generative artificial intelligence (AI)

You can use generative AI tools for open assessments. Restrictions on AI use apply to secure, supervised assessments used to confirm if students have met specific learning outcomes.

Refer to the assessment table above to see if AI is allowed, for assessments in this unit and check Canvas for full instructions on assessment tasks and AI use.

If you use AI, you must always acknowledge it. Misusing AI may lead to a breach of the Academic Integrity Policy.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

See faculty policy for details.

Academic integrity

The University expects students to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

Our website provides information on academic integrity and the resources available to all students. This includes advice on how to avoid common breaches of academic integrity. Ensure that you have completed the Academic Honesty Education Module (AHEM) which is mandatory for all commencing coursework students

Penalties for serious breaches can significantly impact your studies and your career after graduation. It is important that you speak with your unit coordinator if you need help with completing assessments.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

Support for students

The Support for Students Policy reflects the University’s commitment to supporting students in their academic journey and making the University safe for students. It is important that you read and understand this policy so that you are familiar with the range of support services available to you and understand how to engage with them.

The University uses email as its primary source of communication with students who need support under the Support for Students Policy. Make sure you check your University email regularly and respond to any communications received from the University.

Learning resources and detailed information about weekly assessment and learning activities can be accessed via Canvas. It is essential that you visit your unit of study Canvas site to ensure you are up to date with all of your tasks.

If you are having difficulties completing your studies, or are feeling unsure about your progress, we are here to help. You can access the support services offered by the University at any time:

Support and Services (including health and wellbeing services, financial support and learning support)
Course planning and administration
Meet with an Academic Adviser

WK Topic Learning activity Learning outcomes
Week 01 Designing with Sound Seminar (3 hr) LO2
Week 02 Principles and Patterns of Sound Design Seminar (3 hr) LO3 LO2
Week 03 Intentional Product Sounds Seminar (3 hr) LO1 LO2
Week 04 Sound Design Process Seminar (3 hr) LO1 LO3
Week 05 Sonification and Sound Design Seminar (3 hr) LO1 LO2
Week 06 Sound Design for Immersive Environments Seminar (3 hr) LO1 LO3
Week 07 Sound Design and Autonomous Agents Seminar (3 hr) LO3 LO2
Week 08 Sound Design for Interactive Systems Seminar (3 hr) LO1 LO3 LO2
Week 09 Game Theory and Video Game Audio History Seminar (3 hr) LO1 LO3
Week 10 Audio Production for Video Games Seminar (3 hr) LO1 LO3
Week 11 Sound Design and Implementation for Video Games Seminar (3 hr) LO1 LO2
Week 12 Music Integration and Development Seminar (3 hr) LO1 LO3
Week 13 Generative Sound Design Seminar (3 hr) LO1 LO2

Attendance and class requirements

Please refer to the Resolutions of the University School: University of Sydney School of Architecture Design and Planning Faculty Resolutions 2022

The above policy outlines the attendance 90% requirement which will be applied in this unit. Failure to meet this requirement may result in an Absent Fail grade for the unit unless an agreement has been made with the unit of study coordinator.

Passing this unit of study is contingent on attempting all assignments. Failure to engage with all assessments will result in an Absent Fail grade (at the discretion of the unit of study coordinator). Please note, that this does not mean you have to pass all assessments, as per a hurdle task, but you must engage with each assessment by submitting or presenting (as appropriate) for each task as laid out in the unit of study outline.

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. Design, develop and implement sound-based interactions for both products and immersive media.
  • LO2. Understand the requirements and limitations of sound-based designs and develop knowledge of how sound interacts with other interactive aspects of a design.
  • LO3. Apply interaction design theories and concepts to assess, analyse and interrogate sound-based content in both products and immersive media.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

This unit uses unit of study surveys for improvements each year. Following last year's feedback, the timing and focus of assessments has been updated to help balance and manage the workload over the semester.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.