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Unit outline_

MUSC3630: Popular Music and the Moving Image

Semester 1, 2025 [Normal day] - Camperdown/Darlington, Sydney

The range of media channels through which we experience, popular music has prolifereated in recent years. The emotive power of music is used to tell stories, sell products and connect people to one another. This unit will analyse the use of popular music in a broad range of multimedia forms from film and television to video games and the use of digital media to disseminate a multitude of musical multimedia productions.

Unit details and rules

Academic unit Analysis, History and Cultural Studies
Credit points 6
Prerequisites
? 
None
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Charles Fairchild, charles.fairchild@sydney.edu.au
Lecturer(s) Charles Fairchild, charles.fairchild@sydney.edu.au
The census date for this unit availability is 31 March 2025
Type Description Weight Due Length
Assignment Final Essay
Research essay
25% Formal exam period
Due date: 10 Jun 2025 at 23:00

Closing date: 27 Jun 2025
2500 words
Outcomes assessed: LO1 LO2
Tutorial quiz Musical Media Quizzes
Short Quiz
20% Multiple weeks 250 words each
Outcomes assessed: LO1 LO2
Assignment Paying (for our) Attention
Research essay
15% Week 03
Due date: 14 Mar 2025 at 23:00

Closing date: 11 Apr 2025
1000 words
Outcomes assessed: LO1
Assignment Musical Media Analysis 1
Research essay
10% Week 06
Due date: 03 Apr 2025 at 23:00

Closing date: 02 May 2025
500 words
Outcomes assessed: LO2
Assignment AI Allowed Musical Media Analysis 2
Written analysis
10% Week 09
Due date: 01 May 2025 at 16:05

Closing date: 30 May 2025
500 words
Outcomes assessed: LO2
Participation Class Participation
Showing up, participating, online and in person.
20% Weekly n/a
Outcomes assessed: LO1 LO2
AI allowed = AI allowed ?

Assessment summary

Paying (For Our) Attention

The core idea for this entire semester will be that of 'the attention economy.' This comes from the reading from Week 2. You will need to explain how the use of music in a film is presented in such a way as to capture audience attention. The use of music in media must be understood as part of larger social, technological, and historical forces that shape how it sounds, how it works, how it is used, and how it is experienced. Therefore, a key issue in this subject is the ways in which changes in the television, film and music industries have shaped the ways in which music is used in various visual media. The goal of this assessment is to connect the aesthetics of a particular use of music to the larger ‘industrial’ context in which it appears. To this end, your task in this assessment will be to connect the use of popular music in a television show or advertisement with the larger social, technological, and historical forces and concerns that might have influenced the use of that music. There are circuits that link a media production to the song, artist, and viewer. These links don't merely shape the meanings and experiences of the music, they produce them. You need to explain and analyse them.

Two Musical Media Analyses

Your task will be to analyse the use, function and meaning of popular music in a media production of your own choosing from the following weeks of class:

            • Analysis #1: Weeks 3-5. Films and Television.

            • Analysis #2: Weeks 6-9. Ads, Social Media, and Games.

As will become clear, these two sets of classes concern different forms of media that produce different modes of attention and profit. For each assessment, the goal will be to analyse the use of one or two popular songs in a particular media production and explain the role those songs play in the contexts in which they appear. In both cases, you need to make a case as to why the use of the music is meant to enhance the profitability and value of the production. You will need to apply the relevant analytic concepts presented in class and display some fluency with both the visual and musical methods of analysis used in lectures and tutorials.

Musical Media Quizzes

There will be one listening and viewing quiz every week in tutorial or lecture. It will consist of either multiple choice or short answer questions. Some questions will be about a media clip that will be shown and others will be about key concepts and ideas. Your goal will be to briefly and concisely explain what the music is doing in the clip and what interpretation might be ascribed to the music in specific relation to the narrative, visual or informational content of the clip.

Final Essay

Your final project will be an extensive and detailed analysis of the use of music in film, television, video game or online multimedia production. You will need to develop a thesis, argument or research question and support your question or argument with evidence drawn from a range of sources. The goal will be to explain the aesthetic, social and industrial (or economic) connections between the music in use and the programs or video games or films in which it has been presented.

Class Participation

You are required to attend weekly lectures and tutorials. A ‘satisfactory’ record of attendance’ is an absolute pre-requisite for passing this unit of study. ‘Satisfactory’ requires you to attend a minimum of 20 hours of lectures and 10 tutorials. Unless written evidence of illness or misadventure is supplied, students who attend less than this will lose marks.

Assessment criteria

High distinction

85 - 100

Demonstrates high level of initiative in research and reading; sophisticated critical analysis of evidence; high level engagement with theoretical issues, innovative use of reading/research material and impressive command of underlying debates and assumptions; properly documented and written with style, originality and precision.

Distinction

75 - 84

Demonstrates initiative in research and wide, appropriate reading; complex understanding of question and ability to critically review material in relation to underlying assumptions and values; analyses material in relation to empirical and theoretical contexts; properly documented; clear, well-developed structure and argument with some signs of literary style.

Credit

65 - 74

Evidence of broader understanding than pass level; offers synthesis with some critical evaluation of material; coherent argument using a range of relevant evidence; some evidence of independent thought, good referencing. A high credit (70-74) shows some evidence of ability to problematise and think conceptually.

Pass

50 - 64

Written work meets basic requirements in terms of reading/research; relevant material; tendency to descriptive summary rather than critical argument; makes a reasonable attempt to avoid paraphrasing; reasonably coherent structure; often has weaknesses in particular areas, especially in terms of narrow or underdeveloped treatment of question; acceptable documentation.

Fail

0 - 49

Work may fail for any or all of the following reasons: Unacceptable paraphrasing; irrelevance of content; poor spelling; poor presentation; grammar or structure so sloppy it cannot be understood; failure to demonstrate understanding of content; insufficient or overlong word length.

For more information see guide to grades.

Use of generative artificial intelligence (AI) and automated writing tools

Except for supervised exams or in-semester tests, you may use generative AI and automated writing tools in assessments unless expressly prohibited by your unit coordinator. 

For exams and in-semester tests, the use of AI and automated writing tools is not allowed unless expressly permitted in the assessment instructions. 

The icons in the assessment table above indicate whether AI is allowed – whether full AI, or only some AI (the latter is referred to as “AI restricted”). If no icon is shown, AI use is not permitted at all for the task. Refer to Canvas for full instructions on assessment tasks for this unit. 

Your final submission must be your own, original work. You must acknowledge any use of automated writing tools or generative AI, and any material generated that you include in your final submission must be properly referenced. You may be required to submit generative AI inputs and outputs that you used during your assessment process, or drafts of your original work. Inappropriate use of generative AI is considered a breach of the Academic Integrity Policy and penalties may apply. 

The Current Students website provides information on artificial intelligence in assessments. For help on how to correctly acknowledge the use of AI, please refer to the  AI in Education Canvas site

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

A penalty of 5% of the maximum mark will be applied per calendar day the assessment is late. After 10 calendar days, mark of zero is given for that assessment.

Academic integrity

The Current Student website provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

Support for students

The Support for Students Policy 2023 reflects the University’s commitment to supporting students in their academic journey and making the University safe for students. It is important that you read and understand this policy so that you are familiar with the range of support services available to you and understand how to engage with them.

The University uses email as its primary source of communication with students who need support under the Support for Students Policy 2023. Make sure you check your University email regularly and respond to any communications received from the University.

Learning resources and detailed information about weekly assessment and learning activities can be accessed via Canvas. It is essential that you visit your unit of study Canvas site to ensure you are up to date with all of your tasks.

If you are having difficulties completing your studies, or are feeling unsure about your progress, we are here to help. You can access the support services offered by the University at any time:

Support and Services (including health and wellbeing services, financial support and learning support)
Course planning and administration
Meet with an Academic Adviser

WK Topic Learning activity Learning outcomes
Week 01 Music, Music Everywhere Lecture and tutorial (2 hr) LO1 LO2
Week 02 Understanding Music As Part of a Media 'Assemblage' Lecture and tutorial (2 hr) LO2
Week 03 The Mainstream Film Compilation Score Lecture and tutorial (2 hr) LO1
Week 04 The 'Alternative' Film Compilation Score Lecture and tutorial (2 hr) LO1
Week 05 Tick, Tock, Tik Tok Lecture and tutorial (2 hr) LO2
Week 06 The Compilation Score in Television Drama Lecture and tutorial (2 hr) LO1 LO2
Week 07 The Use of Popular Music in Television Advertising Lecture and tutorial (2 hr) LO2
Week 08 Biographical Films About Musicians and Composers Lecture and tutorial (2 hr) LO2
Week 10 Popular Music as Film Score Lecture and tutorial (2 hr) LO2
Week 11 Fact, Fiction and the Rock Documentary Lecture and tutorial (2 hr) LO1 LO2
Week 12 The Aesthetics of YouTube Lecture and tutorial (2 hr) LO1 LO2
Week 13 Music-Centred Video Games Lecture and tutorial (2 hr) LO2

Attendance and class requirements

If you do not attend at least 10 lectures and 10 tutes you will not pass this subject.

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Required readings

Weekly Readings

Week 1 (Feb. 24) Music, Music Everywhere, All the Freakin’ Time

Ouelette, L., and J. Gray. (2017) Keywords for Media Studies. New York: New York University Press. 

-

Week 2 (March 3) Understanding Music As Part of a Media 'Assemblage'

Celis, Claudio. (2017) 'Introduction.' From The Attention Economy: Labor, Time, and Power in Cognitive Capitalism. London: Roman and Littlefield. 

-

Week 3 (March 10) The Mainstream Film Compilation Score

Smith, Jeff. (1998) Excerpts from The Sounds of Commerce. New York: Columbia University Press. 

Coyle, Rebecca. (2004) ‘Pop Goes the Soundtrack.’ Metro Magazine, 140: 94-8. 

Donnelly, K.J. (2015) Excerpt from Magical Musical Tour: Rock and Pop in Film Soundtracks. London: Bloomsbury Academic. 

-

Week 4 (March 17) The 'Alternative' Film Compilation Score

Vernallis, Carol. (2008) ‘Music, Video, Songs, Sound: Experience, Technique and Emotion in Eternal Sunshine of the Spotless Mind.’ Screen, 49(3): 277–97. 

Boschi, E., and T. McNelis. (2012) ‘“Same Old Song”: On Audio-Visual Style in the Films of Wes Anderson.’ New Review of Film and Television Studies, 10(1): 28-45. 

-

Week 5 (March 24) The Compilation Score in Television Drama

Turow, Joseph. (2006) ‘Rethinking Television.’ From Niche Envy. Cambridge, Ma. The MIT Press.

Fairchild, Charles. (2011) ‘Flow Amid Flux: The Evolving Uses of Music in Evening Television Drama.’ Television and New Media, 12/6, 491-512.

-

Week 6 (March 31) The Use of Popular Music in Advertising

Gasda, Matthew. (2022) 'Lost Illusions.' Compact Magazine, 12 August. 

Klein, Bethany. (2020) 'Promotion in Popular Music.' Selling Out: Culture, Commerce and Popular Music. New York: Bloomsbury Academic, 127–152.

-

Week 7 (April 7) The Aesthetics of YouTube

Edmond, Maura. (2014) ‘Here We Go Again: Music Videos after YouTube.’ Television & New Media, 15(4): 305–20.

Vernallis, Carol. (2013) ‘YouTube Aesthetics.’ From Unruly Media: YouTube, Music Video and the New Digital Cinema. New York: Oxford University Press, 127-54.

-

Week 8 (April 14) Music-Centred Video Games

Tessler, Holly. (2011) ‘Industries and Synergies: The New MTV? Electronic Arts and “Playing” Music.’ In From Pac-Man to Pop Music Interactive Audio in Games and New Media. Aldershot, UK: Ashgate. 

Dozal, Mario. (2016) ‘Consumerism Hero: The “Selling Out” of Guitar Hero and Rock Band.’ In M. Austin (ed.), Music Video Games: Performance, Politics, and Play. New York: Bloomsbury, 127–152. 

-

Week 9 (April 28): Tick, Tock, Tik Tok

Collection of articles on Tik Tok and music.
Music Videos
Badgers, Symphony of Science, Vines, 'Dreams' (Fleetwood Mac)

-

Week 11 (May 12) Biographical Films About Musicians

Cheshire, Ellen. (2015) Excerpt from Bio-Pics: A Life in Pictures. New York: Columbia University Press.

Articles from The Village Voice, The New Yorker and Sight and Sound about Last Days.

Sullivan, Robert. (2007) ‘This Is Not a Bob Dylan Film.’ New York Times Magazine, October 7.

-

Week 12 (May 19) Fact, Fiction and the Music Documentary

Strachan, Robert. (2008) ‘“Where Do I Begin the Story?”: Collective Memory, Biographical Authority and the Rock Biography.’ Popular Music History, 3(1): 65-80. 

Reynolds, Simon. (2007) ‘Tombstone Blues: The Music Documentary Boom.’ Sight and Sound, 17(5): 32, 34-6. 

-

Week 13 (May 26) Popular Music as Film Score

Donnelly, K.J. (2015) Excerpts from Magical Musical Tour: Rock and Pop in Film Soundtracks. London: Bloomsbury Academic.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. students will be able to understand the history of the use of popular music in screen media.
  • LO2. students will be able to analyse the use of popular music in specific kinds of media productions

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

This unit has been updated with new readings and new films and videos for analysis

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