Unit outline_

DECO2200: Interaction Design Studio

Semester 2, 2025 [Normal day] - Camperdown/Darlington, Sydney

This unit introduces principles of interface and interaction design through design projects. Students will develop technical as well as methodological skills for designing and developing interactive products and services. Elements of interaction design including menus, screen design, animation, and graphics design will be addressed for various platforms, including online applications and mobile devices. The unit builds on the design methods introduced in DECO1006/DECO2016, such as user research, storyboarding, and prototyping. It allows students to develop an advanced understanding of these methods through applying them in a specific design context. Students will learn about methods for collecting user requirements, synthesising and visualising concepts, prototyping user interfaces, e.g. in the form of mobile apps, and evaluating prototypes.

Unit details and rules

Academic unit Design Lab
Credit points 12
Prerequisites
? 
DECO1006 or DECO2016 or DECO1016
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Soojeong Yoo, soojeong.yoo@sydney.edu.au
The census date for this unit availability is 1 September 2025
Type Description Weight Due Length Use of AI
In-class quiz Task 3: Weekly Quiz
Students will complete ten short in-class quizzes (2.5% each) during the first 15 minutes of tutorials in Weeks 3–12, excluding Week 6, designed to assess their understanding of weekly lecture topics as well as the activities covered in class.
22.5% Multiple weeks Short answers question AI allowed
Outcomes assessed: LO10
Creative work group assignment Task 1: First Concept Exploration and Pitch
Task 1: Design Concept Proposal and Pitch
35% Multiple weeks During tutorial and studio in w6 & w8 AI allowed
Outcomes assessed: LO1 LO2 LO3 LO4 LO8 LO9
In-class quiz Early Feedback Task In class quiz
In-class quiz #earlyfeedbacktask
2.5% Week 02 see canvas AI allowed
Outcomes assessed: LO1
Creative work group assignment Task 2: Final Design
Task 2: Final Design
40% Week 13 During the studio in week 13 AI allowed
Outcomes assessed: LO3 LO5 LO6 LO7 LO8
group assignment = group assignment ?
early feedback task = early feedback task ?

Early feedback task

This unit includes an early feedback task, designed to give you feedback prior to the census date for this unit. Details are provided in the Canvas site and your result will be recorded in your Marks page. It is important that you actively engage with this task so that the University can support you to be successful in this unit.

Assessment summary

Task 1: First Concept Exploration and Pitch (35%): This task supports the early-stage development of your design project by guiding you through the process of defining, testing, and refining an initial concept. In Part 1 (10%), you will present your preliminary concept in a short Week 6 pitch, receiving formative feedback from your tutor and peers to help you clarify your direction. In Part 2 (25%), you will participate in a Week 8 Testing Fair, where you will test a low- or mid-fidelity prototype with your classmates.

Task 2: Final Design (40%):  The showcase should be persuasive and communicative, effectively presenting your high-fidelity prototype while telling the story of your design journey. It should clearly articulate the problem space, highlight key design decisions, and demonstrate why your solution is meaningful, inclusive, and accessible to your intended users.

Task 3: Weekly Quiz (25%):  Students will complete 10 short in-class quizzes (3% each) during the first 15 minutes of tutorials in Weeks 2–11, designed to assess their understanding of weekly lecture topics as well as the activities covered in class.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The
work shows significant innovation, experimentation, critical analysis, synthesis, insight,
creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed.
The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity,
and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning
outcomes assessed, or work of excellent quality for a majority of the learning outcomes
assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

Work that does not demonstrate satisfactory achievement of one or more of the learning
outcomes assessed.

 

 

For more information see guide to grades.

Use of generative artificial intelligence (AI)

You can use generative AI tools for open assessments. Restrictions on AI use apply to secure, supervised assessments used to confirm if students have met specific learning outcomes.

Refer to the assessment table above to see if AI is allowed, for assessments in this unit and check Canvas for full instructions on assessment tasks and AI use.

If you use AI, you must always acknowledge it. Misusing AI may lead to a breach of the Academic Integrity Policy.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

In accordance with University policy, the following penalties apply to late submissions: a deduction of 5% of the maximum mark for each calendar day after the deadline. Submissions more than ten calendar days late will receive a mark of zero.

Academic integrity

The University expects students to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

Our website provides information on academic integrity and the resources available to all students. This includes advice on how to avoid common breaches of academic integrity. Ensure that you have completed the Academic Honesty Education Module (AHEM) which is mandatory for all commencing coursework students

Penalties for serious breaches can significantly impact your studies and your career after graduation. It is important that you speak with your unit coordinator if you need help with completing assessments.

Visit the Current Students website for more information on AI in assessments, including details on how to acknowledge its use.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

Support for students

The Support for Students Policy reflects the University’s commitment to supporting students in their academic journey and making the University safe for students. It is important that you read and understand this policy so that you are familiar with the range of support services available to you and understand how to engage with them.

The University uses email as its primary source of communication with students who need support under the Support for Students Policy. Make sure you check your University email regularly and respond to any communications received from the University.

Learning resources and detailed information about weekly assessment and learning activities can be accessed via Canvas. It is essential that you visit your unit of study Canvas site to ensure you are up to date with all of your tasks.

If you are having difficulties completing your studies, or are feeling unsure about your progress, we are here to help. You can access the support services offered by the University at any time:

Support and Services (including health and wellbeing services, financial support and learning support)
Course planning and administration
Meet with an Academic Adviser

WK Topic Learning activity Learning outcomes
Week 01 Introduction to Interaction Design (IxD) Lecture (1 hr) LO1
Problem Discovery Tutorial (2 hr) LO1 LO8 LO9 LO10
Discovering Problem Areas Studio (3 hr) LO1 LO7 LO8 LO9
Week 02 Advanced Research Methods Lecture (1 hr) LO1 LO9 LO10
Research Design Tutorial (2 hr) LO1 LO2 LO9
Creating a Research Plan Studio (3 hr) LO1 LO5 LO7 LO8 LO9
Week 03 Designing for Omni-Channel Interactions Lecture (1 hr) LO1 LO2 LO4 LO5 LO10
Prototyping in different Omni-Channel Tutorial (2 hr) LO3 LO4
Prototype Design #1 Studio (3 hr) LO3 LO4
Week 04 Introduction to Interactive Prototyping Lecture (1 hr) LO2 LO3 LO4
Prototyping Fundamentals Tutorial (2 hr) LO2 LO3 LO4 LO5
Prototype Design #2 Studio (3 hr) LO3 LO4 LO5
Week 05 Advanced Usability Testing Lecture (1 hr) LO5 LO9
Design user study (Part 1) - Quantitative Tutorial (2 hr) LO6 LO8 LO9
Design user study (Part 2) - Qualitative Studio (3 hr) LO5 LO6 LO7 LO8 LO9
Week 06 Interaction Design in Practice Lecture (1 hr) LO10
Concept Presentation Tutorial (2 hr) LO8 LO10
Usability Test Plans Studio (3 hr) LO6 LO8 LO9
Week 07 Ethics & Collaboration in Design Practice Lecture (1 hr) LO6 LO8 LO9 LO10
Ethics activity Tutorial (2 hr) LO6 LO7 LO8
Create ethics form for testing Studio (3 hr) LO6 LO7 LO8 LO9
Week 08 Different Interaction Methods Lecture (1 hr) LO4 LO5
Prep for testing fair Tutorial (2 hr) LO4 LO5 LO8
Testing Fair Studio (3 hr) LO4 LO5 LO7 LO8 LO9
Week 09 Accessibility in Interaction Design Lecture (1 hr) LO4 LO5 LO10
Accessibility and inclusive design Tutorial (2 hr) LO5 LO8 LO10
Data Synthesis & Prototype Refinements Studio (3 hr) LO6 LO7 LO8
Week 10 Advanced Prototyping - Design System Lecture (1 hr) LO3 LO4 LO5 LO6
Animation and Transition Design Tutorial (2 hr) LO3 LO4 LO5 LO8
Prototype Design #3 Studio (3 hr) LO4 LO5 LO6 LO8
Week 11 Communicating Design & Product Thinking Lecture (1 hr) LO1 LO10
Prototype Evaluation #2 Tutorial (2 hr) LO7 LO8 LO9 LO10
Prototype Evaluation #2 Studio (3 hr) LO5 LO6 LO7 LO8 LO9 LO10
Week 12 Futures in Interaction Design Lecture (1 hr) LO8 LO9 LO10
Practice Design Showcase Tutorial (2 hr) LO7 LO8 LO9 LO10
Practice Design Showcase Studio (3 hr) LO7 LO8 LO9 LO10
Week 13 Assignment Feedback Lecture (1 hr) LO8 LO10
Design Showcase Tutorial (2 hr) LO7 LO8 LO9 LO10
Design Showcase Studio (3 hr) LO7 LO8 LO9 LO10

Attendance and class requirements

Students are required to meet the School of Architecture, Design and Plannings minimum attendance requirement of 90% of tutorials. That is, two unexplained absences. Tutors will keep attendance and must be advised by email, in advance, if you are unable to attend due to illness or misadventure. 

For absences that coincide with a group assessment task, you will need to apply for special consideration and must meet the eligibility criteria to have your absence approved. Once approved, your component of the group assessment task will be rescheduled. If special consideration is not approved, you will receive an Absent Fail for the unit. An absent fail means, even if you submit all other assignments for the unit you will still fail the unit as you will have not completed all of the mandatory assessment tasks.

In person lecture attendance and recorded lecture views will be monitored, as most of the foundational content for this unit is ONLY delivered in lectures. Tutorials do not repeat lecture material. Keywords, concepts, and methods that are defined and explained in lectures are expected to be applied in tutorials, assessments, and other units in Bachelor of Design (Interaction Design) program.

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 12 credit point unit, this equates to roughly 240-300 hours of student effort in total.

Required readings

All readings for this unit can be accessed through the Library eReserve, available on Canvas.

  • Sharp, H., Rogers, Y., Preece, J., 2019. Interaction Design: Beyond Human-Computer Interaction. John Wiley & Sons.
  • Tomitsch, M., Wrigley, C., Borthwick, M., Ahmadpour, N., Frawley, J., Kocaballi, B., Núñez-Pacheco, C., Straker, K. and Loke, L., 2018. Design. Think. Make. Break. Repeat. A handbook of methods. Bis Publishers.

 

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. assess the requirements of an interaction design problem
  • LO2. assess the structural and navigational requirements of web sites, mobile applications and computing devices
  • LO3. prototype, develop and document designs that involve interaction
  • LO4. design and develop web sites, mobile applications and/or tangible computing using state-of-the-art prototyping techniques
  • LO5. apply a variety of design approaches and techniques for ideation, prototyping, and evaluation
  • LO6. evaluate the performance and user experience of a design solution
  • LO7. reflectively document their process and design solution
  • LO8. work effectively in teams
  • LO9. demonstrate rigor in research
  • LO10. understand, discuss and apply interaction design principles and concepts.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

Updated the schedule to reduce the emphasis on design thinking and place greater focus on how to design and evaluate design methods (both quantitative and qualitative), as well as on developing interactive screen-based prototypes. Also revised the assessment item from a reflective essay to weekly quizzes to help students better understand and engage with the weekly lecture content.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

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