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Unit of study_

CMPN3336: Composition for Creative Industries 6

2024 unit information

Taught by a videogame professional, Composition for Creative Industries 6 focuses on writing music for videogames. Videogame music has catalysed a vast and lucrative industry with a myriad of new and ongoing projects being developed in Australia and abroad. Composing music for videogames requires several skills that draw upon the composer's creativity, craft and technological acuity. This unit of study places an emphasis on these skills through a practical and theorical exploration of the artistry and culture of videogames; reactive musical systems; structural and textural flexibility; game mechanics, story and player experience. Students will engage with industry standard middleware/authoring applications and game engines used in the production of videogames, to present their projects, including Twine, Wwise, FMOD and Unity. This unit of study places due importance on cultural competency, inclusiveness, safe industry practices and respect for others in the collaborative process.

Unit details and rules

Managing faculty or University school:

Composition and Music Technology

Code CMPN3336
Academic unit Composition and Music Technology
Credit points 6
Prerequisites:
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CMPN3335
Corequisites:
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None
Prohibitions:
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None
Assumed knowledge:
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None

At the completion of this unit, you should be able to:

  • LO1. implement strategic workflow specific to a given project brief
  • LO2. discuss competently and confidently the key points of a brief with a game creator
  • LO3. understand fundamental game, and game music concepts and protocols
  • LO4. experience game engines, including Twine and Unity, and understand how authoring software, like FMOD and Wwise, allow composition to be implemented via dynamic structures
  • LO5. draw upon a range of compositional techniques to create game music that underscores narrative concerns
  • LO6. flexibly apply various concepts of structural and textural organisation.

Unit availability

This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.

The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.

Session MoA ?  Location Outline ? 
Semester 2 2024
Normal day Sydney
Outline unavailable
Session MoA ?  Location Outline ? 
Semester 2 2021
Normal day Sydney
Semester 2 2022
Normal day Sydney
Semester 2 2023
Normal day Sydney

Modes of attendance (MoA)

This refers to the Mode of attendance (MoA) for the unit as it appears when you’re selecting your units in Sydney Student. Find more information about modes of attendance on our website.