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During 2021 we will continue to support students who need to study remotely due to the ongoing impacts of COVID-19 and travel restrictions. Make sure you check the location code when selecting a unit outline or choosing your units of study in Sydney Student. Find out more about what these codes mean. Both remote and on-campus locations have the same learning activities and assessments, however teaching staff may vary. More information about face-to-face teaching and assessment arrangements for each unit will be provided on Canvas.

Unit of study_

INFO3315: Human-Computer Interaction

This is a first subject in HCI, Human Computer Interaction. It is designed for students who want to be involved in one of the many roles required to create future technology. There are three main parts: the human foundations from psyschology and physiology; HCI methods for design and evaluation of interfaces; leading edge directions for technologies. This subject is highly multi-disciplinary. At the core, it is a mix of Computer Science Software Engineering combined with the design discipline, UX - User Experience. It draws on psychology, both for relevant theories and user study methods. The practical work is human-centred with project work that motivates the formal curriculum. This year the projects will be in area of health and wellness.

Code INFO3315
Academic unit Computer Science
Credit points 6
Prerequisites:
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None
Corequisites:
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None
Prohibitions:
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None

At the completion of this unit, you should be able to:

  • LO1. select suitable techniques for establishing user groups and their requirements for an interface, including the usability requirements, and be able to make use of these techniques
  • LO2. apply standard design approaches to creating a user interface
  • LO3. evaluate interfaces, based upon both discount and user-based techniques, and be able to select the most appropriate technique for a particular situation and to justify this
  • LO4. explain how human factors influence aspects of design of interfaces
  • LO5. demonstrate knowledge of the main methods of interface design and evaluation and the relative strengths and weaknesses of each and their most appropriate uses
  • LO6. use a prototyping tool to create low fidelity prototypes
  • LO7. demonstrate knowledge of the broad range of interfaces, such as social, NUI, emotion-aware interfaces, ubiquitous devices that are carried, work or embedded in the environment
  • LO8. present the design and evaluation of a prototype interface, defining the requirements, describing the design processes and evaluation and use the evidence gathered in established methods to draw conclusions about it's strengths, and weaknesses of the interface.

Unit outlines

Unit outlines will be available 2 weeks before the first day of teaching for 1000-level and 5000-level units, or one week before the first day of teaching for all other units.