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Unit of study_

ELEC1005: Introduction to Software Engineering

This unit of study will introduce student to the field of software engineering. It will expose the students to fundamental (basic) concepts of key areas within software engineering including Requirement Engineering, Software Design (Architecture and Modeling), Software Quality Engineering, and Software Process Engineering. This unit also provides students with practical experience to start to develop the required engineering skills through case studies of authentic open-source software projects and hands-on development experience of software projects in a group, as well as communication, documentation, and presentation skills. The unit will provide students with a sound foundation for the further study of software engineering.

Details

Academic unit Electrical and Information Engineering
Unit code ELEC1005
Unit name Introduction to Software Engineering
Session, year
? 
Semester 1, 2022
Attendance mode Normal day
Location Remote
Credit points 6

Enrolment rules

Prohibitions
? 
ENGG1800 or CHNG1108 or MECH1560 or AERO1560 or BMET1960 or MTRX1701 or ELEC1004
Prerequisites
? 
None
Corequisites
? 
None
Available to study abroad and exchange students

Yes

Teaching staff and contact details

Coordinator Dong Yuan, dong.yuan@sydney.edu.au
Lecturer(s) Binqi Zhang , binqi.zhang@sydney.edu.au
Tutor(s) Zao Zhang , zao.zhang@sydney.edu.au
Fan Huang, fan.huang@sydney.edu.au
Administrative staff Peter Jones
Type Description Weight Due Length
Final exam (Take-home short release) Type D final exam Final Exam
open book test
40% Formal exam period 2 hours
Outcomes assessed: LO2 LO6 LO5 LO4 LO3
Small test Quiz
online test
10% Week 08 1 hour
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6
Assignment group assignment Project one
Group project, submit on Canvas
20% Week 09 The first half of the semester
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6
Assignment group assignment Project two
Group project, submit on Canvas.
30% Week 13 The second half of the semester.
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6
Group assignment with individually assessed component = group assignment with individually assessed component ?
Type D final exam = Type D final exam ?

All the tests submissions are based on Canvas. 

Assessment criteria

Fail [0, 50)
Pass [50, 65)
Credit [65, 75)
Distinction [75, 85)
High Distinction [85, 100]

 

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

20% per day

Special consideration

If you experience short-term circumstances beyond your control, such as illness, injury or misadventure or if you have essential commitments which impact your preparation or performance in an assessment, you may be eligible for special consideration or special arrangements.

Academic integrity

The Current Student website provides information on academic honesty, academic dishonesty, and the resources available to all students.

The University expects students and staff to act ethically and honestly and will treat all allegations of academic dishonesty or plagiarism seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic dishonesty. If such matches indicate evidence of plagiarism or other forms of dishonesty, your teacher is required to report your work for further investigation.

WK Topic Learning activity Learning outcomes
Week 01 Introduction Lecture (2 hr) LO1 LO6
Week 02 Software Engineering Methodology Lecture and tutorial (4 hr) LO1 LO3
Week 03 Requirement Definition and Analysis Lecture and tutorial (4 hr) LO1 LO3 LO4
Week 04 Software Design Methodology Lecture and tutorial (4 hr) LO1 LO3 LO4
Week 05 Software Design Methodology II Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4
Week 06 Overview of Software Development Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4
Week 07 Coding and Unit Testing Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4
Week 08 Verification and Validation Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4
Week 09 Deployment, Release and DevOps Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4
Week 10 Agile Software Development Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4
Week 11 Modern Application and Hosting Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4 LO5
Week 12 Advanced Topics and Extended Study Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4 LO5
Week 13 Wrap up and revision Lecture and tutorial (4 hr) LO1 LO2 LO3 LO4 LO5 LO6

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University’s graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. Obtain a broad knowledge of the sub-disciplines within software engineering, and demonstrate applications of basic engineering concepts in the software engineering discipline.
  • LO2. Work in a team in a software engineering project, and enhance oral communication skills by presenting in front of a group.
  • LO3. Understand some of the fundamentals of different types of programming languages and software development tools and technologies.
  • LO4. Apply some introductory analysis techniques to understand user requirements and problem-solving methods to design simple software functions.
  • LO5. Develop basic skills in the use of software development processes, and understand how a range of software processes are used to develop software components and to have hands-on experience with some of them.
  • LO6. Develop a high-level understanding of the course content and curriculum within the software engineering degree, and understand the role of a graduate software engineer.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9
This is a new unit of study, offering for the first time.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

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