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During 2021 we will continue to support students who need to study remotely due to the ongoing impacts of COVID-19 and travel restrictions. Make sure you check the location code when selecting a unit outline or choosing your units of study in Sydney Student. Find out more about what these codes mean. Both remote and on-campus locations have the same learning activities and assessments, however teaching staff may vary. More information about face-to-face teaching and assessment arrangements for each unit will be provided on Canvas.

Unit of study_

SOFT2201: Software Construction and Design 1

This unit introduces the foundations of software design and construction. It covers the topics of modelling software (UML, CRC, use cases), software design principles, object-oriented programming theory (inheritance, polymorphism, dynamic subtyping and generics), and simple design patterns. The unit aims to foster a strong technical understanding of the underlying software design and construction theory (delivered in the lecture) but also has a strong emphasis of the practice, where students apply the theory on practical examples.

Details

Academic unit Computer Science
Unit code SOFT2201
Unit name Software Construction and Design 1
Session, year
? 
Semester 2, 2020
Attendance mode Normal day
Location Camperdown/Darlington, Sydney
Credit points 6

Enrolment rules

Prohibitions
? 
INFO3220 OR COMP9201
Prerequisites
? 
INFO1113 OR INFO1103 OR INFO1105 OR INFO1905
Corequisites
? 
None
Available to study abroad and exchange students

Yes

Teaching staff and contact details

Coordinator Xi Wu, xi.wu@sydney.edu.au
Type Description Weight Due Length
Final exam (Open book) Type C final exam hurdle task Final Exam
Online Final Exam
50% Formal exam period 2 hours
Outcomes assessed: LO1 LO2 LO3 LO4 LO5
Assignment Weekly Exercises *
submission on canvas from week 1 to week 12
10% Multiple weeks n/a
Outcomes assessed: LO1 LO2 LO3 LO4 LO5
Assignment Software construction stage 1 *
UML Assignment
5% Week 04 n/a
Outcomes assessed: LO1 LO2 LO4
Assignment Software construction stage 2 *
Design Pattern Assignment
15% Week 07 n/a
Outcomes assessed: LO1 LO2 LO3 LO4
Assignment Software construction stage 3 *
Design Pattern Assignment
20% Week 11 n/a
Outcomes assessed: LO1 LO2 LO3 LO4 LO5
hurdle task = hurdle task ?
Type C final exam = Type C final exam ?
  • * indicates an assessment which must be repeated if a student misses it due to special consideration.
  • Weekly Exercise: it will cover the lecture/tutorial from the current week. 
  • There may be statistically defensible moderation when combining the marks from each component to ensure consistency of marking between markers, and alignment of final grades with unit outcomes.

Detailed information for each assessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

 

Distinction

75 - 84

 

Credit

65 - 74

 

Pass

50 - 64

 

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

For more information see sydney.edu.au/students/guide-to-grades.

Minimum Pass Requirement

It is a policy of the School of Computer Science that in order to pass this unit, a student must achieve at least 40% in the final examination. A student must also achieve an overall final mark of 50 or more. Any student not meeting these requirements may be given a maximum final mark of no more than 45 regardless of their average.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Special consideration

If you experience short-term circumstances beyond your control, such as illness, injury or misadventure or if you have essential commitments which impact your preparation or performance in an assessment, you may be eligible for special consideration or special arrangements.

Academic integrity

The Current Student website provides information on academic honesty, academic dishonesty, and the resources available to all students.

The University expects students and staff to act ethically and honestly and will treat all allegations of academic dishonesty or plagiarism seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic dishonesty. If such matches indicate evidence of plagiarism or other forms of dishonesty, your teacher is required to report your work for further investigation.

WK Topic Learning activity Learning outcomes
Week 01 Introduction to software construction and design (4 hr) LO1 LO4
Week 02 OO theory 1: Java knowledge revisited (4 hr) LO1 LO4
Week 03 UML and software modelling case studies (4 hr) LO1 LO2 LO4
Week 04 OO theory 2: software design principles and design smells (4 hr) LO1 LO2 LO4
Week 05 Design pattern 1 (4 hr) LO1 LO2 LO3 LO4
Week 06 Design pattern 2 (4 hr) LO1 LO2 LO3 LO4
Week 07 Testing (4 hr) LO5
Week 08 Code review (4 hr) LO5
Week 09 Design pattern 3 (4 hr) LO1 LO2 LO3 LO4 LO5
Week 10 Design pattern 4 (4 hr) LO1 LO2 LO3 LO4 LO5
Week 11 Design pattern 5 (4 hr) LO1 LO2 LO3 LO4 LO5
Week 12 Unit review (4 hr) LO1 LO2 LO3 LO4 LO5

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Required readings

All readings for this unit can be accessed through the Library eReserve, available on Canvas.

  • Craig Larman, Applying UML and Patterns (3rd). Pearson
  • Gamma, Helm, Johnson, Vlissides, Design Patterns: Elements of Reusable Object-Oriented Software. Addison Wesley, 2004. 9780201633610.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University’s graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. explain processes and elements in object-oriented design
  • LO2. apply object-oriented design approaches to software design
  • LO3. apply object-oriented design principles to implementation using an OO programming language
  • LO4. demonstrate an understanding of object oriented theory including inheritance, polymorphism, dynamic binding, sub-typing and generics
  • LO5. discuss and apply basic testing techniques and code review to software systems

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9
We will improve the lecture slides, assignments and tutorials this semester

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.